In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.
To Play... - Unzip file into your sourcemods folder - Restart steam (dont forget to kill it in the system tray) - The mod should then appear
What was fixed in 4.1.zip?
I didnt put enough cubemaps in the second map by the lake. The car was fully lit when in the tunnels. It was a quick fix so didnt make it a full version. Overall 0.4 should be a lot smoother though.
What about headcrabs not attacking player in 1st map?
that's not a bug... they are debeaked... like lamaar.. i added a new sign to try to explain that
Yeah, that never was clear.
I talk about it in this vid... Youtu.be
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