In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.

Description

To Play... - Unzip file into your sourcemods folder - Restart steam (dont forget to kill it in the system tray) - The mod should then appear

Preview
Half Life 2: Deeper Down v0.4
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ScotisHedgehog77
ScotisHedgehog77 - - 127 comments

What was fixed in 4.1.zip?

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Jim_Partridge Author
Jim_Partridge - - 220 comments

I didnt put enough cubemaps in the second map by the lake. The car was fully lit when in the tunnels. It was a quick fix so didnt make it a full version. Overall 0.4 should be a lot smoother though.

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Fast_Train
Fast_Train - - 590 comments

What about headcrabs not attacking player in 1st map?

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Jim_Partridge Author
Jim_Partridge - - 220 comments

that's not a bug... they are debeaked... like lamaar.. i added a new sign to try to explain that

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Fast_Train
Fast_Train - - 590 comments

Yeah, that never was clear.

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Jim_Partridge Author
Jim_Partridge - - 220 comments

I talk about it in this vid... Youtu.be

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