HR Title

"History will be kind to me, for I intend to write it."
- Winston Churchill


History Rewritten is an expansion and enhancement of Beyond the Sword designed for both Mac and Windows, single and multiplayer. Its philosophy is that new content and new mechanics are great, but only when they are designed and integrated well; carefully balanced, and using quality art. Many aspects of BTS have been rebalanced or redesigned to accomodate this, some quite extensively. The mod is actively developed; there've been 24 major updates since release back in 2010, and more are planned.

History Rewritten values historical accuracy, but equally strives for historical diversity and to avoid determinism. After all, you are not recreating history - you are rewriting it!


For more information, instructions, support, and development discussion,

please visit the History Rewritten Forum!



Feature List:

  • Civil War!
  • 56 civilizations, each with 2 UUs, 1 UB, and a Unique Wonder
  • 172 animated leaders with custom personalities and diplomacy
  • 20 traits, a unique combination for every leader
  • 36 civics, completely redesigned and with dissent ratings
  • 36 tenets to customize your state religion
  • 18 prophet-founded religions, faith, and reformations
  • 12 Corporations, 4 Syndicates, and share trading
  • 145 technologies in a completely redesigned tech tree
  • 23 new buildings, extensive redesigning of existing buildings
  • 7 new national wonders, 6 new world wonders
  • 18 new units, much rebalancing of existing units
  • 6 new promotions
  • Doctors and Great Doctors
  • Separate GPP for each Great Person type
  • Culture spreads over trade routes
  • 21 new resources, redesigned interactions with improvements and buildings
  • 15 Natural Wonders
  • Orchards, Paved Roads, Highways
  • Savannah, Wetlands, Islands, Atolls, Reefs, Marine Reserves
  • Redesigned Climate Change system
  • Terrain graphics based on satellite imagery (modified Blue Marble)
  • Cultural city and unit art for each civilization or cultural group
  • City names dynamically chosen, considering leader, era, and conquest
  • Culturally linked starts option on all random maps
  • Earth map with accurate start locations and free leader choice
  • 2 new gamespeeds: Saga, Odyssey
  • Enhanced interface and advisor screens
  • K-Mod: significantly improved AI
  • Multiplayer compatible
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RSS Files
History Rewritten 1.24.1

History Rewritten 1.24.1

Full Version 4 comments

New in 1.24: Nigeria, K-Mod, independent Corporations, Syndicates, Share Trading, and much more!

Reference Chart: History Rewritten Civics

Reference Chart: History Rewritten Civics

Guides

A reference chart for History Rewritten's civics, detailing their effects, upkeep and dissent ratings.

Reference Chart: History Rewritten Tenets

Reference Chart: History Rewritten Tenets

Guides

A reference chart for History Rewritten, details the effects of each religious tenet.

Reference Chart: History Rewritten Traits

Reference Chart: History Rewritten Traits

Guides

A reference chart for History Rewritten, detailing the effects of each trait and the trait combinations each leader has.

Reference Chart: History Rewritten Techs

Reference Chart: History Rewritten Techs

Guides

A reference chart for History Rewritten's tech tree, showing what each technology unlocks, their connections and crosslinks, and the tech preferences...

History Rewritten 1.25 beta

History Rewritten 1.25 beta

Patch 1 comment

Beta release of History Rewritten 1.25, featuring the Armenians, the Scythians, new diplomacy options, new music, and much more!

Comments  (0 - 10 of 45)
Guest
Guest

I love everything about the gameplay. Though I have one request, and one question

One request, not specific to this mod: Is there a way to reduce (But not eliminate) Barbarians, and make them more neutral? I like having them but Civ 4 is a little aggressive for my taste, as I'm a die-hard Culture/Religion/Economy fanboy. It's hard to keep up on those when I have to keep upgrading my military. And I want the solution to be compatible here.

Second the question. FAAAAR more important. I play on linux with steamplay, so this may or may not be a special case, but after an hour or two saves stop loading for this mod. Works fine for other mods or anything else, but even saves created before the mod stopped loading are broken, and I have to start a new gave to get it working again. Losing the old save files of course. Again, has not occured in other mods or such.

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Xyth Creator
Xyth

You'll need to edit the XML to reduce barbarian frequency or power. Not enough space to provide full details here but if you go to CivFanatics and search there you should find the info you need. It's the same process in HR as it is in regular BTS. If you're having no luck, leave a post in the HR forum (https://forums.civfanatics.com/forums/mac-win-civ4-history-rewritten.448/) and I can help you out.

That save file problem could be due to memory issues, but there are also some bugs in 1.24.1 that can cause a similar problem. I believe I've fixed the worst ones in the 1.25 beta, but I'm still hunting down the rest. I'll need more information though. Please get in touch over on the HR forum.

Reply Good karma+1 vote
Gandalf13
Gandalf13

In History Rewritten the list of civilizations on the right side of the main screen extends such that when there are a number of dead civilizations on the list, the player's civilization (if he is leading) disappears at the top of the screen. How can this glitch be remedied (besides not killing off too many civilizations)? Thanks.

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Xyth Creator
Xyth

If you go into the Mod Settings panel (Cog button in top left of screen), then to the Scoreboard page, there is an option to hide dead civilizations.

Reply Good karma+1 vote
Gandalf13
Gandalf13

In History Rewritten, I am only allowed to build one monastery. Is this planned or is this a bug? Thanks.

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Xyth Creator
Xyth

Each Monastery requires you to have built a certain number of Temples before they can be constructed. The number varies by mapsize and by Tenet choice.

Reply Good karma+1 vote
Guest
Guest

Fantastic mod that makes the already great game so much better. Refined and complex, I'll be keeping this in my collection. Quality product and better than the box release. So much better than I expected. On my first run through and had to post approval. It also plays through the the mod section so wont interfere with the standard game for online play. No reason not to have it. 10/10

Crankgorilla (Morrowind modder)

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conservativepip
conservativepip

I wrote a review of this mod on DeviantArt by the way

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Xyth Creator
Xyth

Thanks for the review! Here's a link for anyone interested: Conservativepip.deviantart.com

Reply Good karma+2 votes
PaulaDeen
PaulaDeen

A friend and I were browsing ModDB the other day and this mod was in the Most Popular. I hadn't played Civ IV in a few years but this sounded promising. I installed it and I am currently on turn 1445. 18 Civilizations at the start with a few more now due to Civil Wars. This has been amazing. The Civil Wars, the Religion Changes. Thank you so much for this mod.

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