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Current Status: RELEASED! DOWNLOAD HERE
This Mod will replace all those old, blurry Unreal/RTNP skins with detailed, high-res versions. It works in Unreal 227 and Unreal Tournament '99. My primary goal with this project was to keep the skins looking as faithful as possible, while removing the obvious outdated "pixelation" of the original skins. In order to achieve this, each skin has been manually reworked. There has been no simple filters or cheesy sharpening techniques used during the skinning process. Each part of every skin has been manually air-brushed and blended. Hundreds of layers were created to apply overlay detail textures, better looking shadows, better highlights, and more. The end result is faithful skins that look almost the same from a distance, but far more detailed up-close. In the case of bigger meshes like the Titan, detail is evident even when viewed from a distance. Most skins have been increased from the original dimensions of 128x128/256x256 to 2048x2048/4096x4096.
The following skins are replaced for Unreal and RTNP:
I also recommend getting DieHard's S3TC textures, which look great when combined with these Skins: UTTexture.com
Although these skins will work in UT99 offline with bots, they are primarily meant to work with the OldSkool mod in SinglePlayer. The Oldskool mod allows you to play Unreal1 content in UT99:
OldSkool Mod
Installation / Configuration
Note: This pack currently does not work online with a dedicated server. An online version is currently in the works by GoPostal, although there are no guarantees when and if this might come out. The pack will work offline with bots however, or with a local online server!
Credits
This project was conceived by me (Lightning Hunter), and most of the skinning was done by me. However, there are a lot of other people to credit! Here is a
comprehensive list of all who contributed:
-Ahaigh01 created a thread at OldUnreal back in 2011 with a handful of high-res skins. All of these skins have been included in this release, with most
of them having been tweaked by me. The following skins were created by Ahaigh and are completely unmodified:
Flags, Sign, Steel Barrel, Wooden Barrel, Chest, Wooden Box, Moon Two, Moon3, Boulder, Lantern, Knife, all the books, and the Rabbit.
The following skins were created by Ahaigh and tweaked by me:
All trees & Plants, the Monk Statue, Eightball Gun, Dispersion Pistol, Health, Nali Fruit, Amplifier, Bandage, Flash Light, and Gina player skin.
-Yrex helped out immensely with code tweaks, mesh fixes, and more. The RTNP weapon skins would not be working properly if not for his meshes and coding help! He also helped me tweak the original mutator almost beyond recognition, fixing many bugs with OldSkool not working properly with the HD Skins, as well as allowing Fragments and chunks to work. Thank you for all your hard work with the code, Yrex!
-Buff Skeleton (Waffnuffly) created the original Spawn Notify code, which allows the mutator to exist in such an easy to use form! This pack would be so much more difficult to install/run without it...
-Casey, for the creation of the UT Texture Merger tool (which will most definitely be used in the future), and also for his help in general.
-Skywolf created multiple mesh fixes, such as the new Titan mesh that fixes the mirroring issues with the skin. These issues were blatantly obvious with high-res skins, but barely noticeable with the original blurry skins. Also, keep an eye out for a possible future release from Skywolf with HD meshes/models!
-sn260591 created the original mutator code for this mod, which unfortunately lagged the game (might have just been my system) and had to be scrapped. However, I still have to thank him for the original code that allowed me to get this project up and running and tested!
-J-Rts created the original Flak Cannon skin, which I heavily modified.
-Leo T_C_K, GoPostal, Rocky, and Preki for beta testing. Thank you all for your feedback and support!
-Thanks to the following people for their feedback at OldUnreal and UnrealSP.org: Leo T_C_K, Gopostal, Kajgue, AlCapowned, han, Krull0r, BobIsUnreal, unreality, Dr.Flay™, Ironword, and Teridax.
Also, a lot of the detail overlay textures I used on these skins came from various free texture websites on the internet. Here are some of my sources:
hhh316: Hhh316.deviantart.com
Mb3d (Max Textures): Mb3d.co.uk
AGF81: Agf81.deviantart.com
CGArtShop (website down now) - for the blood texture or "seamless strawberry jam".
Many of the other detail textures used came from Unreal itself. I apologize if I forgot to credit anybody for any detail textures used in this pack!
Production Details and Other Info
This project took about 8 months of very intensive work. Honestly, I'm not sure I should have spent this much time on it! The average skin took 4-6 hours to complete, with some of the more complex skins (like the Titan) taking several weeks.

A new 35 part video playthrough or "Let's Play" Unreal has been recorded by Athrun Talan using UnrealHD in all its glory! For anyone that is skeptical of the quality of these skins or hasn't heard of this mod yet, check out the playthrough to see what you are missing! Don't forget to leave feedback for Athrus Talan on his Youtube page.
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For anyone unfamiliar with UnrealHD, here is a quick overview of features:
View part 1 of the Video playthrough below. To see the whole playlist, click here.
UnrealHD, a High-Res skins mutator for Unreal 227 and Unreal Tournament '99 has been released. Enjoy the new HD Skins!
Beta testing has started for UnrealHD, a high-res skins mutator for Unreal 227 and UT99! A public release is not too far off...
This is UnrealHD, a High-Res skins mutator for both Unreal 227 and Unreal Tournament. This will replace all those old, blurry skins of Unreal/RTNP with...
Very grateful for this fantastic mutator. I love it when people out there are still improving one of the greatest games ever. Thanks a lot!
This is a fantastic addon for the Unreal experience!
Ehy dude great work! I waited this for long time!
Thank you! Great working!
Have you thought about making glowmaps for some of the weapons? The stinger and dispersion pistol for example have some lights on them.
To my knowledge, glowmaps only work in Unreal 227. Keeping compatibility with both UT99 and Unreal227 is very important to me, so someone else would have to make a separate project. Plus, I am fairly burned out after all the skinning, and don't really have the desire to do much more at this time.
Well thank you for making this and breathing new life into this classic. I just wish DieHard's S3TC HD Pack included more textures.
I agree. In particular, the Ancient textures are starting to look dated, but I guess we can't have it all! Maybe someday someone else will pick up where DieHard left off, or he will return to the scene. We can only hope!
"If using Unreal 227, the Mutator button will appear when you go to the 'new game' window."
How do I get this working on 227i? There is no "Mutator button".
Do you own Unreal or UnrealGold? I did not give instructions for Unreal, because I assumed that most people had UnrealGold. UnrealGold is Unreal, but with RTNP included and a UT99-like menu system. If you own UnrealGold, you have to download "UnrealGoldPatch227i" instead of "UnrealClassicPatch227i".
If you want to use this mutator with the original Unreal platform and not UnrealGold (which I strongly suggest you use if you have it), open the console, and type "open vortex2?Mutator=HDSkinsMut.HDSkinsMut?difficulty= "
Add a number of 1-3 after difficulty= ; 0 is easy skill, 3 is Unreal skill.
Okay I got it working. The desc says that the Gina player skin is updated but it doesn't look any different.
I have not tested anything in the classic Unreal platform if that is what you are using (only UnrealGold), so I can't tell you with 100% certainty - but it should be replaced. The Gina skin was not created by me (it was done by Ahaigh), so the style is different. My skins have many detail textures applied on top of all the sharpening/cleaning/reworking techniques I used, whereas Ahaigh's skins mostly just have a sharper and cleaner appearance. You might just have to look closer, or there might be a bug with the Classic Unreal platform.
You can send me a screenshot of it, and I can tell you for sure.