Warhammer Fantasy - Old World
May the Heldenhammer Bless Us

“This is a dark age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death, and of the world's ending. Amidst all of the fire, flame and fury it is a time, too, of mighty heroes, of bold deeds and great courage.”

Welcome to the world of Warhammer Fantasy, a world embroiled in the struggles of men, elves, dwarfs and other monstrosities, each vying to dominate or destroy. Set over five hundred years before the reign of Karl Franz, the War of Three Emperors is in full swing, the Empire of man fractured. Sensing weakness, foul monsters are stirring in the tainted lands of Sylvania, the mighty progenitor of the von Carstein bloodline, Vlad, has raised a mighty horde and seeks to subjugate the disparate peoples of Ulric, Taal and Sigmar.

In the frigid north, Kislev expands its dominion, seeking to subjugate the nomadic northmen in the name of Ursun, whilst fending off Chaos and Norscan attacks from the north and west. The Tzarina's rule is ice, but will it hold against the fires of Chaos?

The barbaric Norscans continue to raid and pillage the civilised world, no longer united in one high kingdom, they are still a significant threat. And yet, there remains traces of that unity amongst the relatively civilised southern norscans. Perhaps they can once again unite, and threaten the old world in the name of their gods once more.

The Myrmidian Empire fell millenia ago, its people split apart. Estalians and Tileans at each other's throats over petty issues, the once united provinces split apart into many independent rulers. What remains amongst them in a unified worship of Myrmidia, and through her worship the empire may yet rise again.

The ruins of the ancient empire of Strygos, now the barren and desolate badlands, remain a stronghold of the vile greenskins, orc and goblins warring with each other for sport and in an effort to become “da biggest”. Their antagonism towards each other perhaps the only thing stopping them from expanding outwards unstoppably. And yet, deep in dark, dank caves across the old world, undead, bestial monstrosities lie in slumber, eyeing up the chance to reclaim glory lost in ages past.

The Dark Lands is a stark and cheerless place where nature has rent the ground and burst the mountains apart. Amongst the peaks volcanoes spew black smoke into the filthy sky. In the plains the stench of tar pits and oil pools hangs heavily in the air. Steaming lava from beneath the earth's crust covers the ash wastes with a blanket of bubbling magma. Here, the Chaos Dwarfs reside in their sorcerous enclaves, surrounded by rampaging greenskins and undead abominations. Yet strong they remain, dedicated to Hashut.

To the east of the Darklands lie the Mountains of Mourn, filled with orcs and gluttonous ogres, seeking to satiate their ever-hungry god through excessive feasting.

Many are the inhabitants of this world, and varied are their goals. But they are all alike in their desire for greatness. Warhammer: Hexenstag allows you to take the role of any one of them, and achieve the glory you were always destined to.


Outlets

Discord
Steam Workshop
Github


Join the Discord we host weekly multiplayer games, and for sneak peeks of content that's in the works.

Credits

Active Hexenstag Members

  • Otto von Nordheim
  • 3 Legs
  • RexofRex
  • SEANSOKEN
  • Derrick

Shoutout to HIP for letting us use some gif and scripting for employment decision

Warhammer: Geheimnisnacht Credits

  • illathid - Former Team Lead
  • Shadeoses - Map and Flag Maker
  • Silfae - Character Portraits & Event Scripting
  • DarkReborn
  • Zarathustra_the
  • Captain Melons
  • GrandiSlayer
  • Arsakes
  • Blood Royal
  • Komioski
  • Lemms
  • Gamarasa
  • ManuSwaG
  • Salty Byzrus
  • FaolDeTeine
  • HandicapdHippo
  • Humppa
  • Justyn
  • Red Skald
  • Skorpin
  • Ignis
  • Jihadi John
  • Numeneri
  • Phaze49
  • hammk
  • Steve Gernes
  • StarCrap/EquinoxJunior

Warhammer: Geheimnisnacht Community Edition

  • Arcaul
  • Zakzak
  • Vrahn
  • Mr. Capitalist
  • Issac Wolfe
  • Asgmartinez
  • Pallen
  • Baldwin XI
  • Cypher
  • Cèsar de Quart
  • Shade2
  • SPQR
  • Zakzak
  • Ofaloaf
  • Faithless
  • JonStryker
  • Roeben
  • Maponus
  • Il Moro
  • Axl Madness
  • Aasmul
  • Harley_Quinn
  • Vulgaris
  • Bloodmerchant
  • Chlodio
  • cybrxkhan
  • duinnin
  • fargoniac
  • Thure
  • Trovador

Hexenstag Past Members

  • StarCrap/EquinoxJunior
  • WiseOldCain
  • Conquest54
  • DukeJeans
  • View media
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Hexenstag 0.1.3.1 - "Make it Green"

Hexenstag 0.1.3.1 - "Make it Green"

Full Version 1 comment

A small update on version 0.1.3, bringing the new Great Works system to Orcs and Goblins along with other new content and performance improvements.

Hexenstag 0.1.3

Hexenstag 0.1.3

Full Version

This mod aims to expand on the "Old World" of Warhammer Fantasy, incorporating only the "Old World" region while removing the "New World". The mod is...

Hexenstag 0.1.2

Hexenstag 0.1.2

Full Version 1 comment

Add 29 new trade routes and rework the original 16, add new main title screen music, new traits icons, rank icons, new witch hunter society screen, and...

Hexenstag 0.1.1

Hexenstag 0.1.1

Full Version

Magic Overhaul patch - The 8 coloured magic has an offmap power for casting spells with new 160 spells.

Hexenstag 0.1

Hexenstag 0.1

Full Version 1 comment

The first version of Hexenstag hopefully the first of many.

Post comment Comments
Guest
Guest - - 690,435 comments

why is there no ruler designer does it bug the mod or something?

Reply Good karma Bad karma0 votes
DREasy
DREasy - - 28 comments

Yeah, the ruler designer's not compatible with the mod. Sorry :(

Reply Good karma Bad karma+2 votes
sharrim
sharrim - - 19 comments

Another Warhammer mod? I'm in.

Reply Good karma Bad karma+3 votes
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