Features:
1. More than 20 unique heroes each with unique abilities.
2. Each hero has 6 special powers.
3. Game modes (All, Random, Melee, range..................)
4. Mode voting system.
5. More than 100 upgrades and more than 30 recipes.
6. 2 factions each with unique spell book.
7. Each team has 4 towers to defend.
8. Anti-backdoor system.
9. Rings can be picked up from the map. Each with its unique power.
10. Many abilities can be activated when buying certain recipe.
11. Towers can be buffed by Damage, Armor and Range.
12. Customizable Tunnel system.
13. Streak Sound (first blood, double kills............).
14. New revive system.
15. Fast cool down special power.
16. Many types damage (fire, frost, poison ...........................).
17. The last ability for most heroes can be upgraded.
18. Many buffs are stackable.
19. Defense map based on the same system.
20. Heroes maximum level is 20.
21. Natural creeps and giant natural monster.
22. Map control system teleporting and tunnel summons.
23. Starting money split by No. of players.
24. A lot of special effects that shows buffs, debuffs, freezes, burns.......................
25. Steal money, AOE damages, life-steal, movement-control, invariability and crushing levels Logic's, and much more.
26. New arranged spell book with a new system.
27. No need to add an AI to spawn the waves.
28. The maps supported up to 8 player.
this is a mod that changes the game play from (RTS) tot (RPG) or to Heroes defense mode , it has a lot of heroes , lots of items to buy and upgrade your hero , towers ..... etc and too much to list here , please pay us a visit and try our mod and give us feedback.
cheers
here is an external link for the fix ,because here it takes a long time to upload a file, its on rapidshare.
This is the first new we post , the mod is nearly finished just a little bug fixing and balancing then we will upload it here, soon we hope u all will...
we are really sorry about the missing text files in the mod , here is the fix just put it in the following folder: (x:\program files\Electronic Arts\The...
this is the files compressed without an installer , this is only for anyone having trouble using the installer , its the same as the installer , just...
this is the installer that will work perfectly on x64bit OS , the installer will install all the needed files to the proper paths automatically.
this is the installer that will work perfectly on x32bit OS , the installer will install all the needed files to the proper paths automatically.
Dead?
how to install good?
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i can't launch the game it says error parsing field...................
how do i solve this? please help.
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I tried to open it and this is what it said
"An upgrade mask references Upgrade_Alsamahheroupgrade10, which is not an Upgrade
Error parsing field 'TriggeredBy' in block 'object' in file
'data\ini\objet\alsamah waves\alsamaharagorn.ini', line 566
Error parsing field 'Triggered'By' in block 'object' in file
'data\ini\object\alsamah waves\alsamaharagorn.ini, line 566
Error parsing ini block ' TriggeredBy' in file
'data\ini\object\alsamah waves\alsamaharagorn.ini .
7 addresses:
(unkown)(o): gamedat+240382 Debug::PostStaticInit+3390
(unkown)(o): gamedat+2347216 IntRange::IntRange+93886
(unkown)(o): gamedat+2377423 IntRange::IntRange+124093
(unkown)(o): gamedat+6542103 Xfer::~Xfer+118430
(unkown)(o) kernel32.dll+322924 BaseThreadInitThunk+18
(unkown)(o) ntdll.dll+407419 RtInitializeExceptionchain+239
(unkown)(o) ntdll.dll+407374 RtInitializeExceptionchain+194
Because of the severity of this error game will not exit. "
please help
does this mod works on every version of the game?
mod rocks. u've got to get AI version as soon as u can. keep up the good work!!!!!!!!!!!!!!!!!
For a moment when just catching a glimps of the titel I could swear having read: Heroes of Osamah...
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0.o'
Great job! 10/10 without doubt, great from every aspect!
Long now wanted an all-around nice hero defence in this game, great for 1-player also. Very stable so far and no bugs to report.
A few quick suggestions:
1.Upgrades need to be studied because of their interactive requirments, better have either a bit more delay between waves (and appropriate difficulty boost) or the buildings appear all the time to read the text while away (not sure if its needed to work).
2.Galandriel is nice enemy boss but once she appears the game becomes a running-around and it tires after a while, better she's not that fast or powerful, or maybe visit lateron.
3.Powerup effects are nice to appear overhead, but with many units around becomes quite fuzzy, auras should be enough.
Keep up the good work!
your comments has bring the sprites to us , we have stopped working on the mod cuz we didn't get the feedback we wanted but after ur comments we will start working again on it and keep improving it , thx again
I was refering to the Defence map (square) of course, the Hero map (long vertical) is better for learning the options around and the enemy waves as well. Only single player so far as well, can't wait to see them in multiplayer action also.