Hard Doom is a replacement/enhancement mod that replaces all monsters in Doom 2 with versions that are similar in role, but more dangerous. In general, Hard Doom is geared towards players who want a more difficult, genuine survival experience, and it has a variety of visual effects that are more subtle and don't block your view of the action. Over the years since its initial release, it has been meticulously balanced and rebalanced, with new features and effects added to make this a great mod to play through the popular megawads with, without changing Doom's flavor or core gameplay. This mod requires ZDoom, GZDoom, or Zandronum in order to play!

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RSS Articles

Hard Doom v8.1

News 1 comment


Hard Doom v8.1


v8.1 Change List


Monsters

  1. Increased the bullet spread of the Dual-Chaingunner by 5%.
  2. Changed the bullet spread of the Faceless Shotgunner to 11.25 from 11.2.
  3. Changed the bullet spread of the Dual-Pistol Zombie's first attack to 11.25 from 11.2.
  4. The SSG Zombie can no longer cancel its reload with its pain state.
  5. Added new blood effect to the Bruiser Demon.
  6. Made the Revenant's blood color match its sprites.
  7. Made the Hellfire Revenant's blood color match its sprites.
  8. Made the Hellfire Revenant's eyes green.
  9. Added new projectiles to the Rictus.
  10. Fixed the offsets on the Visage projectiles.
  11. Made the Visage have its frost effect during its charge attack.
  12. Recolored the Necrodemon's tracer so it stands out more.

Weapons

  1. Added Fist swing and hit wall sounds.
  2. Made the Chainsaw and Berserk-Fist always gib enemies.
  3. Shortened the alt-fire of the Sonic Railgun by 7 tics.
  4. Fixed a bug where the Sonic Railgun's drop rate was higher on the xdeath state.
  5. Reduced the amount of pellets the Quad-Shotgun fires by 1 (now 52).
  6. Adjusted the drop rate of Quad-Shotgun to 25% per Quad-Shotgunner (from 30%). This makes the overall rate about 1.25% per Shotgunguy spawn.
  7. Fixed a bug where the Quad-Shotgun's drop rate was higher on the xdeath state.
  8. Swapped the slot priorities of the Plasma Rifle and Sonic Railgun.

Other

  1. Added a custom cvar "sv_coopprojectiles". When set to 1 it will make projectiles pass through other players.
  2. Added a custom cvar "sv_ssgdrop". When set to 1 it will make SSGers drop the SSG.
  3. Made "sv_shotgunstart" work like the old Shotgun start from v7.1 and prior. Enable it to start with Shotgun + 8 shells.
  4. Gave the Radiation Suit a unique pickup sound.
  5. Players now go into an ice death when killed by ice projectiles.
  6. Made the screen fade to black when dying in VR with the ViveDoom port.
  7. Forced HUD scaling for the mods HUD.
  8. Changed the alignment of Health, Armor, and Ammo values on the HUD.
  9. Added missing GLDefs for the BFGExtra.
  10. Named the ACS scripts so they dont conflict with any map ACS.
  11. Removed the unused Dark Imp sprites.
  12. Removed a few unused sounds.
  13. Turned all the remaining sounds that were .wav into .ogg.
  14. Optimized PNG's to lower the file size of the mod.
Version 8.0

Version 8.0

News 1 comment

Version 8.0 of Hard Doom has finally been released!

Version 7.1

Version 7.1

News 1 comment

Version 7.1 of Hard Doom has finally been released!

Version 7.1 Coming In Four Days!

Version 7.1 Coming In Four Days!

News

Version 7.1 is undergoing final testing and will release on September 30th!

Version 7.0

Version 7.0

News

Version 7.0 of Hard Doom has finally been released!

RSS Files
Hard Doom v8.1

Hard Doom v8.1

Full Version 1 comment

The latest release version 8.1 is finally here! It includes multiple tweaks and fixes.

Hard Doom v8

Hard Doom v8

Full Version 5 comments

The latest release version 8.0 is finally here! It includes two new enemies and multiple balance changes!

Hard Doom v7.1

Hard Doom v7.1

Full Version 1 comment

The latest release version 7.1 is finally here! It includes new effects, smoothed weapons, multiple balance changes, and more!

Hard Doom v7

Hard Doom v7

Full Version 2 comments

The latest release version 7.0 is finally here! It includes new effects, three new enemies, and multiple balance changes.

Hard Doom v6.9

Hard Doom v6.9

Full Version 5 comments

The latest release version 6.9! This version includes a new HUD and multiple balance changes.

Hard Doom v6.3.3

Hard Doom v6.3.3

Full Version 2 comments

Hard Doom is a replacement/enhancement mod that replaces all monsters in the classic Doom games with versions that are similar in role, but more dangerous...

Comments  (0 - 10 of 29)
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H1PnOT1C
H1PnOT1C

How can summon each type of monster, because I have not had the chance to fight with each?

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Guest
Guest

EY WHERE DA MOD.

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Faerlyn Creator
Faerlyn

Updating the ModDB soon. Version 7.1 can be currently downloaded from the Zandronum or ZDoom forums if you don't want to wait.

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Taimoorã‹¡
Taimoorã‹¡

Good to see another update on this awesome mod! :)

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JohnnyTheWolf
JohnnyTheWolf

Do you have plan for a Hard DooM lite version, without the new effects and sounds?

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Faerlyn Creator
Faerlyn

I don't have plans for a lite version of v7 currently. I may do one in the future as I did with v6.9. The link for the v6.9-lite is here: Devilhunter.rfc1337.net

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JohnnyTheWolf
JohnnyTheWolf

Thanks! Also, does the Super Shotgun drop in Ultimate DooM if you play with Hard DooM?

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Faerlyn Creator
Faerlyn

The SSG doesn't drop in Ultimate Doom. It used to at one point in early versions, but it made Ultimate Doom far too easy.

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JohnnyTheWolf
JohnnyTheWolf

Well, it definitely is not the case with your mod! :P

It just feels weird not to be able to use the Supershotgun yourself when Sargeants do.

Why not make it drop like the Quad Shotgun?

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Faerlyn Creator
Faerlyn

I just don't like the idea of players being able to get the SSG before the map designers wanted them to. Also I still feel that it makes Ultimate Doom too easy due to lack of harder monsters like Doom II has. Most people agreed at the time of removing it that it was better this way. If you wanted though it would be easy to make a small addon so it drops.

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JohnnyTheWolf
JohnnyTheWolf

Unfortunately, I do not know how to do that. :(

Anyway, thanks for the explanation. I still disagree, but I understand where you are coming from.

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Faerlyn Creator
Faerlyn

I've added the SSG drop as an addon. If you want a version of it for v6.9-Lite then use this: Mediafire.com

Just make sure you load the addon after Hard Doom itself.

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JohnnyTheWolf
JohnnyTheWolf

I did not expect you to do this. :o

Still, thank you! I very much appreciate it. :D

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JohnnyTheWolf
JohnnyTheWolf

Personally, I would have just replaced the regular Shotgun with the Supershotgun, since it is made rather obsolete by the Quad Shotgun's ability to fire single shots. But I guess this works too.

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