Hard Doom is a replacement/enhancement mod that replaces all monsters in Doom 2 with versions that are similar in role, but more dangerous. In general, Hard Doom is geared towards players who want a more difficult, genuine survival experience, and it has a variety of visual effects that are more subtle and don't block your view of the action. Over the years since its initial release, it has been meticulously balanced and rebalanced, with new features and effects added to make this a great mod to play through the popular megawads with, without changing Doom's flavor or core gameplay. This mod requires ZDoom, GZDoom, or Zandronum in order to play!

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Version 7.0

News 0 comments

Hard Doom v7


List of changes in this version:

1. Added a rare Lost Soul replacement known as the "Visage". It spawns with a 16% chance.
2. Added a rare Pain Elemental replacement known as the "Ancient Apparition". It spawns with an 8% chance.
3. Added rare Arachnotron replacement known as the "Arachnotron Mk III". It spawns with an 8% chance.
4. Added glow to nukage, lava, sludge, and teleport flats.
5. Added lens flares to light decorations.
6. Added lens flares to powerup orbs.
7. Added the line powerup effect to armors.
8. Re-added dynamic footsteps (adjusted them of course).
9. Adjusted the homing projectile speed and aggressiveness on the Hells Fury.
10. Removed +MissileMore from the Hells Fury.
11. Lowered the height of the Hells Fury skull projectile. This should cause it to explode on low ceilings less.
12. Rictus Kamikaze explosion damage reduced to 32 (from 64), total damage on direct hit is now 42-112.
13. The Rictus will now kamikaze at 20 or less health (down from 25).
14. Rictus painchance raised to 160 (from 128)
15. Increased the super shotgunners delay after firing by 7tics.
16. Increased the spread on the Dark Cyber/Spiders BFG10k's to "6, 2.2".
17. Decreased the splash damage of the Archons comet to 64 (from 80), it now does 74-144 damage on direct hit.
18. Removed +Missilemore from the Crackodemon.
19. Removed +Missilemore from the Mafibus.
20. Reduced the explosion damage of the Pyro Demons fire shot by 32 and increased damage by 2 (now hits 100-128 down from 130-144).
21. Reduced the damage of the Pyro Demons "FireBombExplosion" by 32. This will reduce the overall damage of the Pyro Blast attack. It will still insta-kill you on direct hit though.
22. Increased the spawn rate of the Shadow Demon, Hellfire Revenant, and Hells Fury to 8% (from 5%) to give better variation of enemies.
23. Changed Revenant colors from green to black.
24. Visually improved Revenant Rockets.
25. Reworked the Shadowvile.
26. Shadow Demon projectiles are now homing.
27. The Shadow Demon no longer fires projectiles when painchanced.
28. Replaced boss spawn cube sprites.
29. Fixed and improved the Archvile fire damage.
30. Made the Sonic Railgunner pierce armor again.
31. Added a small spread to the Sonic Railgunner primary attack.
32. Added a small spread to the Sonic Railgun primary fire.

V7 by the end of the month?!

V7 by the end of the month?!

News 3 comments

V7 of Hard Doom may be released by the end of this month. Everything is finished with exception of the new Arachnotron replacement. I am still waiting...

Version 6.9

Version 6.9

News 0 comments

Version 6.9 of Hard Doom has finally been released!

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Super-Shotgun Drop

Super-Shotgun Drop

Sprites 1 comment

A small Hard Doom addon so the Super Shotgun drops in Ultimate Doom (and Doom II). This makes the mod easier and I suggest trying without it first.

Hard Doom v7

Hard Doom v7

Full Version 2 comments

The latest release version 7.0 is finally here! It includes new effects, three new enemies, and multiple balance changes.

Hard Doom v6.9

Hard Doom v6.9

Full Version 4 comments

The latest release version 6.9! This version includes a new HUD and multiple balance changes.

Hard Doom v6.3.3

Hard Doom v6.3.3

Full Version 2 comments

Hard Doom is a replacement/enhancement mod that replaces all monsters in the classic Doom games with versions that are similar in role, but more dangerous...

Comments  (0 - 10 of 24)
Taimoorã‹¡
Taimoorã‹¡

Good to see another update on this awesome mod! :)

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JohnnyTheWolf
JohnnyTheWolf

Do you have plan for a Hard DooM lite version, without the new effects and sounds?

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Faerlyn Creator
Faerlyn

I don't have plans for a lite version of v7 currently. I may do one in the future as I did with v6.9. The link for the v6.9-lite is here: Devilhunter.rfc1337.net

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JohnnyTheWolf
JohnnyTheWolf

Thanks! Also, does the Super Shotgun drop in Ultimate DooM if you play with Hard DooM?

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Faerlyn Creator
Faerlyn

The SSG doesn't drop in Ultimate Doom. It used to at one point in early versions, but it made Ultimate Doom far too easy.

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JohnnyTheWolf
JohnnyTheWolf

Well, it definitely is not the case with your mod! :P

It just feels weird not to be able to use the Supershotgun yourself when Sargeants do.

Why not make it drop like the Quad Shotgun?

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Faerlyn Creator
Faerlyn

I just don't like the idea of players being able to get the SSG before the map designers wanted them to. Also I still feel that it makes Ultimate Doom too easy due to lack of harder monsters like Doom II has. Most people agreed at the time of removing it that it was better this way. If you wanted though it would be easy to make a small addon so it drops.

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JohnnyTheWolf
JohnnyTheWolf

Unfortunately, I do not know how to do that. :(

Anyway, thanks for the explanation. I still disagree, but I understand where you are coming from.

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Faerlyn Creator
Faerlyn

I've added the SSG drop as an addon. If you want a version of it for v6.9-Lite then use this: Mediafire.com

Just make sure you load the addon after Hard Doom itself.

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JohnnyTheWolf
JohnnyTheWolf

I did not expect you to do this. :o

Still, thank you! I very much appreciate it. :D

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JohnnyTheWolf
JohnnyTheWolf

Personally, I would have just replaced the regular Shotgun with the Supershotgun, since it is made rather obsolete by the Quad Shotgun's ability to fire single shots. But I guess this works too.

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