A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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mikenike696
mikenike696 - - 195 comments

that looks beautiful
can you make it to where you can salvage them for a small economy boost

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mikenike696
mikenike696 - - 195 comments

are you going to be doing SMACs as well

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RepublicCommando101
RepublicCommando101 - - 340 comments

SMAC stations are already ingame as the UNSC's analogue for a defensive turret. And I'm not sure that salvaging ships for money is possible due to hardcoding. The closest they could come to that is having neutral "derelict" vessels that can be captured by players.

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Cole_Protocol Author
Cole_Protocol - - 182 comments

Actually, a salvage function like this is in vannila soase on the Vasari starbase. I doubt we will put in a function like this but it is possible.

SMACs and everything else we have as a permanent model will be getting custom debris, yes.

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mikenike696
mikenike696 - - 195 comments

i was talking about wreckage not the actual gun itself

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BrainEater
BrainEater - - 57 comments

The damage rendering on the UNSC ships is excellent, no dissent from me there. I'm not so sure about what you've done for the Covvie ships on the other hand. They look like they've been plasma burned as well, rather than cored by MAC rounds, blasted apart by massive volleys of Archer missiles, or almost vaporized by point-blank Shiva detonations.

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Description

Ship graveyards, while a fantastic sight, stand as a silent testament to the lives lost in the space battles of the Human Covenant War.

In this set of screenies, you will notice the new CCS wreckage along with the Halberd.