A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
Dev member Cole Protocol is learning his way around the particle effects system. Part of that is revisiting old effects and sprucing them up. Larger ships that can invade will now have longsword escorts.
(Expect another update to drop in when we get some tangent maps sorted out.)
Looks fantastic, can't wait for the eventual update, i foresee this being the end of my summer :L
Strange i don't remember having seen the Pelicans in game is that something you will add in the next update too ?
They're visible when bombarding a planet. The UNSC send in Pelicans.
The UNSC is not known really for bombing a planet. Generally they are trying to reclaim their own worlds or protecting the civilians as they evacuate. They did use nuclear strikes on occasion against some targets like the insurrectionists "on the UEG colony of Far Isle. Unable to control the rebellion, the UNSC declares code: Bandersnatch and uses Nuclear Weapons to raze the colony." (Halo Nation) and the Nova bomb though that was indirectly. So the mod authors decided to simulate the UNSC dropping ground troops to boost the immersion. You can also see ODST drop pods that some capital use as a bombardment ability.
Looking as good as ever
well,is it UNSC Infinity?
No, it's the UNSC Xfinity installing cable for the Covenant.
Comcast Blastâ„¢
This is probably one of my favorite aspects of the game. Invading makes so much more sense than just razing an entire planet and then rebuilding it.