A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
After a day of prolonged fighting, the Fleet of Particular Justice destroyed Reach on August 30th and proceeded the Glass the planet well into the 31st and beyond. The survivors of the battle escaped to Earth after initiating the Cole Protocol, with the exception of the Pillar of Autumn, which fled to Installation 04.
Glad you used the book halo the fall of reach's fiction instead of the game halo reach's. I never like unnecessary retcons.
But what else could Bungie do, other than skew the timeline by a full month, introduce plot devices, and make a narrative that had practically nothing else to do with established canon?
Oh, follow that canon? Hahaha, you're a silly individual.
I'd still love to see a Reach spinoff that follows the story of Blue Team, rather than Noble.
Upon hearing retcons, my mind immediately goes to anything having to do with Warhammer, well, favoritism too, but that's a different thing, but oh gosh, retcons.
"Retcons?" "Retcons!" "RETCONS!" "MORE RETCONS!" "ALL THE RETCONS!" "NEVER ENOUGH RETCONS!"
Wonderful.
Anything about Strident-class?
I assume it'll crop up when it does. Patience, friend, patience. Find the brakes on that internal hype train of yours, give em a little tug. Not too much, but a little.
Looks like you've just overestimated significance of this matter for me... a little.
Keep doing a fine job -as people here usually say.
my hype train has no brakes, i want my Stridents to be able to support my Orions...
Then the covenant will know Fear