Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Report RSS Orthrus in-game (view original)
Orthrus in-game
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zombie-yellow
zombie-yellow - - 339 comments

The fire/smoke effects are not the best of all lol ^^

When will you fix them ?

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880Zero Author
880Zero - - 2,557 comments

They are just the basic HW2 effects. The only reason it looks bad is because the Orthrus was in motion, going in to dock with the Frigateyard to repair.

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chakotay02
chakotay02 - - 591 comments

Awesome that its going in the dock :D

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880Zero Author
880Zero - - 2,557 comments

Yeah it's cool to watch, too! It looks weird when a ship that is just built pops out of it when another is docked with the shipyard, though.

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CanadaMan7
CanadaMan7 - - 2,586 comments

Shipyard docking is looking pretty slick guys.

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zombie-yellow
zombie-yellow - - 339 comments

Will you make a repair and refit station, like Craddle ?

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V3LO
V3LO - - 1,887 comments

Yes.

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880Zero Author
880Zero - - 2,557 comments

You mean like the Anchor 9 station from Halo Reach?

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lol1234
lol1234 - - 1,765 comments

You know, I would absolutely love to see progressive building, if the construction stations are open, like, you watch it being build, if it is within the bounds of the HW2 engine, :\

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880Zero Author
880Zero - - 2,557 comments

I am not sure if it is within the Homeworld 2 Engine. It might be like a custom animation or something that could be put in, but that is far too advanced for me at this point. :\

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I won't say it can't be done, but since no-one has done HUGE animations before in the HW2 engine, there could be some problems. I speculate there will be drops in FPS and possibly crashing. The most complex animation I've ever seen in the HW2 engine is the destroyer defense field "module" in the REARM mod, so if you are really interested, that might be a good place to start.

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TankGirl90
TankGirl90 - - 802 comments

That is stunning, can't wait for next version ^_^

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Description

Here are some shots in game. Sorry, no normals still, I just can't figure them out yet.

The first image is the slipspace effect by T-McKenney from "Slipspace: The Price of Freedom."

The second image is the Orthrus firing it's 24 oversized Archer pods. Because the Frigate has 50, it fires 5 missiles from each group (one missile per pod). The Orthrus only has two side-by-side pods so it fires in bursts of two, and 1/3 the time quicker than a Frigate to keep up the same payload.

The third picture is a badly damaged destroyer coming back home for a repair. Notice the atmosphere venting and a bit of fire on the right nacelle.

And the fourth is the regroup of forces to take out the Vaygr Mothership. MAC rounds *push* enemy units by 500m per shot. So the Destroyers and Frigates I had actually made the Mothership do a 360 and ended up finishing it off no where remotely close to the initial respawn.

I have to redo the Frigates now because of they way they're set up. You can compare the two in quality and the Orthrus is very much better texture wise. Also, we've given the Frigate it's own class, the Agon-class, just so it can fit in with the Orthrus-class. It means contest or struggle, because Frigates are pretty much toast against larger Covenant warships without massive numbers. Orthrus was the name of Cerberus' two headed brother so that one's pretty self explanatory.