Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
McChaffe and I were testing the internal build to see where the mod stands. We've found some issues that need to be resolved and will be rolling out fixes accordingly. In the meantime, since you've all been anxiously waiting, here's some shots from our game against the expert AI.
I gotta say,that small ship upfront looks a bit.. it has a lack of colour :s
it is A) a placeholder skin and B) a prowler...
and prowlers aren't meant too look colourful... in fact i have to say that the prowler isn't dark enough
That is the new prowler model, Zero is currently working on the textures for it.
Its still a wip. I haven't had time to texture y but I just put it in game so we could get its functions down properly. It will have the longsword's color scheme in the final texture.
Nice Prowler.