Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
These are produced and carried by carriers for mobile repair purposes - As we've mentioned before, HHF really wants to give carriers a role that isn't a mobile production ship. The current plans are carriers will be some of the most modular ships in a fleet, and will mount multiple modules which provide support and detection roles.
And yes, Wall-e is my favourite movie, why do you ask?
Hahaha, love the Wall-e comment :P Looks nice though.
this is such a cool idea, i want one already :D
I ROFLed when I read the wall-e comment the model actually looks good so I can't wait for the mod as it looks very good I really can't wait to play with it
It would be cool to see the carriers as a mobile operation base, enabeling your fleet to harvest, research and repair anywhere on the battlefield if you need it. Maybe you could do this ver certain modules, which, if build, produce a certain amount of, harvester drones, repair drones, etc.
Capacity of these could be streched by research.
We're aiming for the UNSC to be less mobile in terms of infrastructure, ships aren't going to be bases anymore, atleast not for the UNSC. Carriers will have far more utility and support roles such as being able to detect cloaked ships, carrying these repair drones in replacement of fighters, or just carrying fighters and having certain command modules to buff the fleet around them.
Though note there is a Command Ship-class vessel in the works, which is probably as mobile a command base as it'll get.
Why not a carier that has a certain buff area for any ship, and a certain buff range just for bombers, fighters and interceptors, so it pays out to have him and his fighters in battle. Because thats where I would suspect a carrier/command/support/utility ship. Maybe just 2nd line though ;)
Edit: Let me add that many rts games tend to bring in this mash up typ of gp, where both sides send in there units and the one with the better/more units wins. Such a buff would add certain depth of tactics to the game as a enemie of such a fleet would gain an advance for destroying the Carriers, while the Player should try to protect them for his own good. Just saying.
To explain combat:
There is rock-paper-scissors, but it won't matter if you spam one unit. Seven Halcyons against thirteen Kindjals(subnuclear bombers), and the Kindjals WILL win, and most of them will survive too.
Cruisers need escorts, escorts need strikecraft support, a balanced and well-filled fleet will survive with most of its units intact, and destroy the opposing fleet far more effectively. Upgrades are up to 20% bonuses at most, which doesn't matter as much for anything other than cruisers.
The Command Ship is envisioned to be a modular super-weapon mixed with fleet buffing and support, capable of building smaller ships, going toe-to-toe with most capital ships on its own, and acting as a mobile command center in the field. These are going to be big maps, so this'll come in handy.
Unsc supercarrier anyone
i haven't seen much in the way of covenant ship design work. Will there be better rendered and textured versions of the covenant ships than the first mod release? Or are you just going to focus more on the UNSC for now? Which I'm perfectly fine with haha, I just want a new release.
The focus is on the UNSC, once we've got them 90% done and polished, we'll be switching to the Covenant ships. I imagine we'll be making whole new models of each, just like the UNSC ships.
Yeah. We're 100% focusing on the UNSC right now. The aim is both factions should be fun and balanced in mirror match ups as well as against each other, so even if you're facing a UNSC opponent you'll hopefully be open to using a few different strategies or unit types rather than both of you being forced to use the same one.
At the end of that, we're going to look at what makes the UNSC play the way they do and try to polarise the Covenant to that as much as possible.
The UNSC will neeed this kindoof ablity to repair other ships, becuase the convenet have the engingers repairing everyhting inside very easily. THe UNSC have a good adavtage of repairing fleets qwickly.
Well, the current idea is that the Covenant rely more on shield recharge than real "Repair", their ships as you said will probably regenerate over time, but we want their shields to play a central part to how you manage them rather than just being a double layer of health.
@V3LO will you make the covenant easier to destroy after the shield is down??? and is there anyway to destroy the shield??
When the shields of a Covenant ship are down, it's like cutting a knife through butter.
Taiidani colors FTW!!