Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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880Zero Author
880Zero - - 2,557 comments

In case anyone was wondering what the spikey things are, those are pulse laser turrets akin to the Halo Legends episode The Package. They will be on Covenant ships much like turrets on their UNSC counterparts. Still not sure how many to give to frigates or where to apply yet.

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TheBleachDoctor
TheBleachDoctor - - 938 comments

Nice. I love pulse turrets.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

So... it's a quirk of the HW2 lighting system that shows specular highlighting in shadowed areas?

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880Zero Author
880Zero - - 2,557 comments

They're turrets and I think it's always been a problem where turrets cast shadows on the hull but the hull doesn't cast a shadow on the turret.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Not just the turrets but also the "glowing" lines, circles, and other bump mapped details.

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880Zero Author
880Zero - - 2,557 comments

I'm going to assume you're not talking about the actually glowing part on the canon CCS.

I think it's a limitation of the Shader 2.0 support CnlPepper did where it takes specular information based on the surface orientation and the light source.

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880Zero Author
880Zero - - 2,557 comments

As a side note, there is actually ambient light coming from all directions, it's just very faint and is why the dark side is illuminated. Could also be why there is specularity. Can't really define this one tbh.

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Description

This image dump is long time coming, but I promised Uni not to spoil the CCS until they had their fun at SOTP. The reason the detail shots of the Omen and LRM are in there is because I updated their textures to be more in line with my finalized style I had done with the CCS. Those goofy component looking areas with all the pipes and junk are gone now and replaced with a better looking style to represent the elegance and destructiveness of the Covenant.

As a side note, this is a map I've been working on recently. This map will be the place of the military memorial we were going to put in for Matt, who is courageously defending the United States of America in the Marines. Velo is working on some palettes for damage scars I'll be applying to ship textures to fill the battlefield with.

A bit of backstory for the map will be something along the lines of a farm world that is very popular for high ranking UNSC individuals to take vacations at. It's located in the outer colonies, but somewhat close to the inner colonies. The battle that took place here resulted in the defeat of every UNSC force at the cost of saving nearly every civilian, so a win in that regard. Already nicknamed the planet Eden, as it has two moons: one is a smaller, pinker moon called Eve and the larger, more beat up moon is called Adam. The map itself is very WIP and only has starting zones, still working on placing ships and debris.

So that's it. In the next few weeks, expect the ship graveyard in there somewhere with some cool action and ambient shots. Also in the following weeks, expect to see a Sangheilios map, as the Covenant wouldn't be anything without their most famous homeworld.

Speaking of which, since we're starting to actually flesh out a bare bones Covenant fleet, maybe there will be a release down the road at a later date? Can't say for certain, but maybe.