Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Report RSS Atlas-class Command Carrier (view original)
Atlas-class Command Carrier
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HTRK74JR
HTRK74JR - - 889 comments

1500km? don't you mean meters?

model is very nice btw

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880Zero Author
880Zero - - 2,557 comments

Yeah 1500 meters oops lol

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Capt.Keyes
Capt.Keyes - - 518 comments

Might want to correct that on the descriptions, made me go on a length checking search. It is roughly 53 and 1/2 CSOs long with the description.

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Rallehop
Rallehop - - 262 comments

Yep i think something that long wouldn't even be physically possible (Movement travels by corrosion waves, corrosion waves travel at the speed of sound 340.29 m / s.) Which basically means you could bend it and the other end would take some seconds to react

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ThePaladin
ThePaladin - - 123 comments

:D well mistakes happen right ?? :D but for a subsystem I would suggest maybe some stand off missile launcher for very long range fire support... nothing too heavy just an option to complement the fleet ( maybe would have to purchase every missile ) like a strategic support since it would be shy to enter the fray but wouldn't just sit in the base as a carrier/production ship

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880Zero Author
880Zero - - 2,557 comments

Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.

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ThePaladin
ThePaladin - - 123 comments

that makes sense :) then maybe some slipstream disruption field that either prohibits jumping too close to and from atlas ( for the enemy ) or something like ecm that scrambles guidance of missiles or emp field emmiter that disrupts plasma focus for a duration prohibiting use of covie torpedoes :D

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880Zero Author
880Zero - - 2,557 comments

All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.

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ThePaladin
ThePaladin - - 123 comments

nice :) you know what they say great minds think alike :D

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wazzaBlues
wazzaBlues - - 92 comments

But then, so do idiots.

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Description

The Atlas-class is a prototype carrier developed to fulfill fleet-wide command organization. At only 1500m long, the Atlas only has one MAC to compensate for hangar space. Because it is not as large as traditional UNSC carriers, the Atlas-class hasn't seen widespread development in the navy and has only recently been put into reproduction after the UNSC created its frontier expeditionary force. Not as heavily armed in terms of ship to ship canons, the Atlas is a support ship and relies on its heavy flak turrets and AAA guns to defend itself from enemy bomber craft. The Atlas is unique in that it can refurbish and rebuild fighters due to its automated hangar bay, making fighter craft virtually available in the field.

The Atlas-class carrier has a very large fighter storage capacity. On small pop games, the Atlas can hold the entire strikecraft force in its hangar (12 units). Likewise, it is also the first ship in HHF to use Homeworld2's subsystem design. Although very bare bones, the Atlas will work similar to the carriers of vanilla, where it utilizes subsystems to buff itself and nearby friendly ships. So far there are only a handful of subsystems, but that is to increase in the near future. If you want to spitball ideas for more subsystems in the comments, feel free to let us know what you're thinking - we want to know.

The current subsystems are as follows:
Fire Control Tower - increases weapon damage and accuracy of nearby friendly ships
Fleet Drive System - increases nearby friendly ship speed and acceleration
Advanced Sensor Array - boosts sensor distance
Fighter Production - allows the Atlas to produce fighters in the field.