Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Atlas WIP
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TheNodCommander
TheNodCommander Apr 8 2014, 4:41pm says:

Im not that fat! D:

+22 votes     reply to comment
StrykerNocte
StrykerNocte Apr 9 2014, 1:00am replied:

I bet no one saw that coming XD

+1 vote     reply to comment
[$#!T-Happens]
[$#!T-Happens] Apr 9 2014, 5:47am replied:

the camera adds ten pounds remember

+3 votes     reply to comment
Runemaster117
Runemaster117 Apr 11 2014, 6:09pm replied:

Maybe 10 tons

+3 votes     reply to comment
InfectedGrowth
InfectedGrowth Apr 8 2014, 6:40pm says:

Great to hear your close to release! Can't wait to finally play the full version of the mod. So excited! :) Keep up the good Work!

+2 votes     reply to comment
mrripley9
mrripley9 Apr 8 2014, 11:31pm says:

Take your time guys. The majority of good things take a while to come about, so take your time. The ship looks great, by the way. Keep up the good work! :)

+1 vote     reply to comment
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Description

The Atlas-class Carrier is the center of any major fleet. Large enough to field multiple fighter squadrons and advanced enough to supply the fleet with naval intelligence via long range sensor scans, the Atlas is the best go to command and support naval vessel the UNSC has to offer. With only one MAC and lacking in large caliber canons, the Atlas is stocked to the brim with flak, anti fighter and anti munition cannons capable of putting up a heavy defensive screen. Once upgraded, the Atlas also has the capability to produce fighter craft and drones, making it ideal for long range engagements far from home.

Texture is still very much WIP at this moment. I have the ship UV unwrapped and the detail areas have been color coded (hard to see for you guys, but I know where its at). After this ship is done, all that's left for a release is to finish up the new Anchor 12 model and fix some maps. Sorry its taken us so long to get there, I know we promised a release in December, but things have happened to all of us on the mod team. We want to bring you guys the best experience we possibly can.

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Type
Concept
Date
Apr 8th, 2014
By
880Zero
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1620×838
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