In this mod, you will have many choices over where, when, and how you will fight. Will you fight them in space? Or will you fight them on the ground? Will you defend Earth against the ever slimming odds of victory? Or will you destroy the humans last remaining human colonies, and inevitably... Earth... How Will You Fight? Click Image to enter gallery: Halo: First Offensive is a Total Conversion Mod for the ever-popular game Star Wars: Empire At War Forces of Corruption, bringing the Halo Universe to EaW. Everything redone and overhauled to portray the Halo Universe perfectly. Halo: First Offensive is in no way affiliated with Lucas Arts or Bungie. This is a fan made project for fans. Some Features: Play as the UNSC or Covenant Over 100 playable units. New campaign and multiplayer maps. Original soundtrack (2 volumes) will be avaliable after release. Over 50 structures and buildings. All new sounds Covenant and UNSC heros. A unique economy system. Possibly some new units and much more!

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Filename
HFO.1.rar
Category
Full Version
Uploader
chakotay02
Date
Size
28.84mb (30,238,563 bytes)
Downloads
14,354 (3 today)
MD5 Hash
8086ec73d9c738bc51c318eafba5864b
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Description

After years of blood, sweat and tears, its a imagination no more. Halo: First Offensive, is finally having a release. It's not finished by far, but (for now?), its as far as its gonna get. Consider this an early Christmas present.

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H:FO's release
Comments  (0 - 50 of 96)
Spinobreaker
Spinobreaker

Thanks, will get back with a review :p

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halobanana99
halobanana99

dang i want to download it,still has to process i guess

(didnt mean to reply to your comment,silly me)

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gansch
gansch

Woot

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Yayap4
Yayap4

"This file is not available via any mirrors." sadface...

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CommanderMcCarthy
CommanderMcCarthy

^^ yea same I've trying for like an hour or two, and it won't let me download it

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Yayap4
Yayap4

Did somebody actually download it? It says there was 1 download... it won't let me!

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chakotay02 Author
chakotay02

I've just reuploaded it. Hopefully this 'll cause it to work now.

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Wolf186
Wolf186

Downloading now!

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halobanana99
halobanana99

i just get an error when starting it up

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halobanana99
halobanana99

nvm got it fixed

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Wolf186
Wolf186

It's a little slow. Also, when I load it, I just get vanilla load screen and no music. While it's on my mind, are the assault carriers supposed to stay stationary? also laggy, but that might be on my part.

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HammBoyTheDestroyer
HammBoyTheDestroyer

That is a glitch I'm working on. Very troublesome...

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Wolf186
Wolf186

But still, DAMN GOOD MOD!

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MDF
MDF

Wow you uploaded on my birthday! Thanks mate!

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Thor56
Thor56

mine too!

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ADMIRAL.COLE
ADMIRAL.COLE

Can you make another one but with zip because i dont have anything to open Rar format

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Wolf186
Wolf186

Download 7-zip. It's free.

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chakotay02 Author
chakotay02

Either that or download winrar.

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ZaFiend
ZaFiend

HamsterSoft works wonders, its also free.

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random224
random224

Where do I put the HFO folder?

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chakotay02 Author
chakotay02

Please read the description added to this download. Its there for a reason ...

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random224
random224

Wow, sry for wasting your time I never expanded that, but thanks can't wait to try it.

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n0p0inter
n0p0inter

mods

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HammBoyTheDestroyer
HammBoyTheDestroyer

Don't know if this made it into a ReadMe file, but the ODST model used for the UNSC comes to us courtesy of the_Farseer.

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commanderluis
commanderluis

I must admit that the size of the rar, this mod would be low category. But it is really very promising, I admire the work on models in space and hope you continue with the land battles. The truth is that I was impressed ...

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pintur
pintur

were can we post bugs?

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chakotay02 Author
chakotay02

Well, here I think, but I'm not sure they'll be fixed as this was planned as the final release.

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HammBoyTheDestroyer
HammBoyTheDestroyer

I could fix some bugs between work for ShockFiles and my mod, but no guarantees. Bug reports are welcome!

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Iwaslost
Iwaslost

Might as well post im having the same problem with not being able to move ships while playing as covenant. Also while playing on my laptop if I called in ships that took fire from energy projectors the would stop warping in for second. Occasionally they would freeze entirely and be uncommandable. That may have been due to lag because of the laptop being a peice of **** however.

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InviDemon
InviDemon

so i have the gold version of SW EAW on steam and i cant seem to get the mod to work, would you be able to tell me why this is or how to fix it or point me in the right direction please?

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HammBoyTheDestroyer
HammBoyTheDestroyer

It should work with a normal mod installation for the Gold Pack, so see if you can find where your EaW:FoC data folder is. That should help.

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InviDemon
InviDemon

i tried replacing the original files with the mod files but only the mods text appear in game no visual graphics, when i try to use petro launcher it doesnt work it just comes up as a box with all the selectible text grey i also have a windows 7 64bit ive been looking for a solution to the problem all over the internet with no luck

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HammBoyTheDestroyer
HammBoyTheDestroyer

Try using a mod shortcut. Install the mod to the mods folder, copy a shortcut from another mod, and change the target directory of the shortcut.

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dan720
dan720

the directory for the Mod folder for steam games is different from normal ones, it is as follows: C:\Steam\steamapps now im not sure if its in the Common file or your steam user file, but look for EaW's folder and put the mod in the Mod folder, hope this helps

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Spartanz1170
Spartanz1170

I'm reinstalling my empire at war just for this

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Andeh1407
Andeh1407

Sorry to double post, but there was no activity on the other page

"Hi, need help, got everything in the right place, loaded game with mod and i get an error saying the GUIDialog xml file is incorrect, anyone else have this issue or know how to fix it, an older version of the xml maybe?"
and just a note, the petro mod launcher doesnt work so i link to mods with a batch file usually, i tried replacing default xml as well but niether work
thanks

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flyingdonuts
flyingdonuts

My guess is all these are donated to the community? I wouldn't mind picking up where you left off.

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eoraptor
eoraptor

All the big Covenantships are stationary they cant move and are stuck in place for bots and player pls do something about that

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hiface213
hiface213

GAC does not work

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kyle_katarn67
kyle_katarn67

soo am i still suposed to have t2bs and other rebel alliance tanks? i got all the ships but no unsc ground units

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HammBoyTheDestroyer
HammBoyTheDestroyer

Yes. The mod died down so we released what we had. Only changes to ground are bombardments.

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lo_shane_ol
lo_shane_ol

hey
i downloaded the mod yesterday i thought it was really cool the space battles.
will you be sorting out the ground units? if so that will be better.

but still a good mod :)

thank you

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spartan39
spartan39

does this have ground??

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HammBoyTheDestroyer
HammBoyTheDestroyer

Please, people. Read above comments. The mod died down so we released what we had. Only changes to ground are bombardments (Longsword bombing run, Seraph bombing run, ODST drop, energy projector blast).

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Abater117
Abater117

HOW DO I OPEN THIS THING

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jackatm
jackatm

yep, still needs much more work to it. the new unsc ships are a bit boxed out if you know what i mean..

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Raptor341
Raptor341

Thanks for the release at least guys. Good work!

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Admiral-Ash
Admiral-Ash

I know what causes the bug that causes Covenant ships to stop moving. It's the mod's method of creating the Cov ships beam/laser weapons. Rather than projectiles being fired from the ships, the plasma weapons are created by using the Drain Life ability for the ships as special attacks. Like any ship in EAW, when the ship comes out of hyperspace, or in this case slipspace, they start firing their weapons. When the Covenant ships start to attack, they activate those abilities automatically before the ships finish the hyperspace animations and they get stuck.

Still like the mod though. I just fired Installation 04 while playing as the Covenant yesterday.

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HammBoyTheDestroyer
HammBoyTheDestroyer

If that's correct, well, that sucks. I was really proud of that system.... Another thing to work on then! But that may not be causing it... The ships' collision meshes were allowing them to run through eachother, so I made every ship a space obstacle. This caused the problem with every ship. I was able to fix the issue with the UNSC ships, but the Covenant ones still have the problem....

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TheTriangulum
TheTriangulum

Great Mod! Well done you guys

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Star Wars: Empire at War: Forces of Corruption
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