Half-Life VR adds full 1:1 weapon tracking using the Razer Hydra, plus countless changes designed to make Half-Life 2 a more VR friendly Experience. Now with experimental body tracking in preparation for upcoming STEM support.

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Half-Life VR 1.2

Half-Life VR 1.2

Full Version 9 comments

Half-Life VR - Version 1.2 Full Install

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TKAzA Staff
TKAzA

Will you be updating this for head tracking?

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Gentlegen
Gentlegen

Can the people with a razer hydra only get some kind of older version with toggleable oculus rift? Money doesn't grow on trees, sadly. I got my hydra mainly to play this mod and I was kind of disappointed.

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Guest
Guest

omg!! ray-man freeman

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Guest
Guest

I wish this had a hydra-only version.
dissapointed :(
but apparently it's being worked on so I'm happy

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yibble
yibble

Hey Wormslayer,

Awesome work :) I found an issue in Water Hazard, after gaining the mounted gun and proceeding to the next map load, the screen turns to white, and the level does not proceed. Game still responsive, just a glaring white screen in-game.

Let me know if you need further information to assist in troubleshooting.

Thanks.

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WormSlayer Creator
WormSlayer

Thanks man, bug reports and feedback are always welcome! :D

Havent encountered that specific problem myself but it sounds like it could be related to the fade out we've added to the level transitions. For now if you cant get past that bit you'll have to use the console to manually load the level.

Reply Good karma+2 votes
Line524
Line524

Good day guys !
Can anyone help me to solve hydra controller problem please ?
- I don't have Oculus Rift yet, so I trying to use only hydra controllers with Half-Life VR...
I installed motion creator 2, Source SDK 2013, Half-Life VR v.1.2.0.
When starting it from Steam, i launching it without "-vr" command, because it says VR tracker not deteted (I think it is because I don' have Rift), so I starting halflife vr usually.
But ingame - id doesn't see any movement comands or any looking comands from hydra :'(
I tried to set in the console mt_conrolmode 0, 1, 2 but it still doesn't see any move or turn commands...
And I also tried to use motion creator in tray with HalLifeVR.mce, still nothing...
I saw how users with earlier versions play halflife VR without any problems, but oldest versions unavailable anymore.
So - help me please to use hydra without oculus rift in halflife VR. Or maybe someone can tell what I'am doing wrong ? Please...

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WormSlayer Creator
WormSlayer

Hey dude, sorry but the mod currently requires a Rift. Adding a no-Rift mode is on the to-do list, we just havent got to it yet.

Reply Good karma+3 votes
Guest
Guest

Good day guys !
Can anyone help me to solve hydra controller problem please ?
- I don't have Oculus Rift yet, so I trying to use only hydra controllers with Half-Life VR...
I installed motion creator 2, Source SDK 2013, Half-Life VR v.1.2.0.
When starting it from Steam, i launching it without "-vr" command, because it says VR tracker not deteted (I think it is because I don' have Rift), so I starting halflife vr usually.
But ingame - id doesn't see any movement comands or any looking comands from hydra :'(
I tried to set in the console mt_conrolmode 0, 1, 2 but it still doesn't see any move or turn commands...
And I also tried to use motion creator in tray with HalLifeVR.mce, still nothing...
I saw how users with earlier versions play halflife VR without any problems, but oldest versions unavailable anymore.
So - help me please to use hydra without oculus rift in halflife VR. Or maybe someone can tell what I'am doing wrong ? Please..

Reply Good karma Bad karma+1 vote
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