The campaign of this mod takes place during the Seven Hour War. You mostly command armies of Combine Synths and Advisors, but on some levels you will play as the Human Armies, and on special levels you get to play as a Gonarch commanding Headcrabs, or as Glowing Antlion Guardians commanding Antlion Colonies. In Co-Op mode, both players play as one army of the team. They share resources and work together against the enemy. In Multiplayer Local, 1 player with up to 3 ally bots against 4 enemy bots, play against each other. Teams to be chosen involve Combine, Americans/Germans/Japanese/Russian, headcrabs and antlions. Online multiplayer will be like local multiplayer, but with actual living opponents, open slots being replaced by bots. The armies are vast, the stories are vast, the combat is vast. Everything you can expect out of the seven hour war, and more. WE ARE RECRUITING!!!!!! We need programmers, skinners, modelers, anyone who can help is welcome to an interview!
well this is a rts so a 1200 poly model should be enough
Very low poly. It could do with a few more in my opinion.
(buried)
why? Best Quality I've seen for a source mod so far
This is a joke right?
Don't rate Jack5500 down.. He's a good guy :D
Jack, even in Half Life Source the Osprey looks far better,even if it was for RTS!
even quake can accept better than this
hm i just thought since i steam roll on RTS game's a lot would be laggy so i made it a bit more then C&C 3 xD and yes the propeller is going to be a gif to save on FPS
C&C3 has more poly's than that
sweet, just a little question, what would be the tactical use of the helicopters? would they be able to transport troops or be hard to destroy and be armed to the teeth? Btw, looking good, maybe improve the detail abit if they are gunna play a large part in the game, but, good work so far, keep it up!
it can carry 2-3 groups
Is this for Quake 1?
It looks like this.
No, really. More polygons want hurt the source engine.
Needs more polygons.Looks terrible in my opinion.
Doesnt even look like a V22 :/
Moving up to a couple thousand triangles wouldn't hurt. As long as it's below 7000 it'll work.
i just noticed the blueprint i used was from the old v22
He modeled the wrong version for sure, but also... It is very low poly, and its not like we'll have 100+ of these on screen at once, its a drop ship... So at most, 8 to 12... I think this one should be high poly. Air craft would come closer to the camera, as well.
yeah, it needs more polygons, the model is looking kind of, bad.
but yeah, i just hope you improve it, THEN we're talking :)