The campaign of this mod takes place during the Seven Hour War. You mostly command armies of Combine Synths and Advisors, but on some levels you will play as the Human Armies, and on special levels you get to play as a Gonarch commanding Headcrabs, or as Glowing Antlion Guardians commanding Antlion Colonies. In Co-Op mode, both players play as one army of the team. They share resources and work together against the enemy. In Multiplayer Local, 1 player with up to 3 ally bots against 4 enemy bots, play against each other. Teams to be chosen involve Combine, Americans/Germans/Japanese/Russian, headcrabs and antlions. Online multiplayer will be like local multiplayer, but with actual living opponents, open slots being replaced by bots. The armies are vast, the stories are vast, the combat is vast. Everything you can expect out of the seven hour war, and more. WE ARE RECRUITING!!!!!! We need programmers, skinners, modelers, anyone who can help is welcome to an interview!
updated M16
add more detail pls and maybe smooth the long grip there.
Also its a bit flat, but nice work with Blender so far!
I think this mod is an RTS so you want to keep the models low detail in order to keep performance up.
exactly, and for this use, it has a fair big polycount
ups sry, I thought its an fps xD
Sry^^
Wait, this is a RTS? ah... yay, rts!
Too high poly,totaly!
you guy's asked for a better looking model xD
hmm, i like the a4 but i think for your mod the m16 A3 would be better. you know the m16 arny uses in predator. thing is so bad ***.....
not weapons kill people
arnie does!
HELL YA, GET TO DA CHOPPA!
My suggestion: Make the guns low poly like this, but the vehicles and large enemies relatively high poly.
If this is an RTS this is too high poly, lol
You may be able to cut the poly count by axing the charging handle and the ribs on the flash hider, and making it appear that they were there with the texture.
It will get a run-through with 3Ds in the end to make everything nicer.