Half-Life: Resonance Cascade is a full conversion modification for SCP: Containment Breach based on Half-Life game series. This mod serves as a depiction of the Black Mesa Incident from a seperate, farther off perspective.
You, Dr. Ben Walker, Clearance Level 4, have been assigned to test on BMR-500, a robot that displays extreme hostility, but is fortunately only able to move while outside direct observation. Midway into the testing session, you hear the alarm and the scientists say they have it under control and it's not much of a problem. Turns out it is, as the electricity shuts down and the robot kills your buddies and the guard. Sector C Personnel have been ordered to evacuate the area until further notice. How far will you go to get to the surface?
This version is a re-made port of the original mod made by Half-Life: Resonance Cascade Development Group, which adds some new content.
Last Wednesday, on April 26th, our mod has celebrated its first jubilee - 5 years! As you know, on April 26th, 2013 CLgaming released the first public version of this mod - 1.0. It looked awesome, but there was much that was missing in it.
I drew attention to the original Resonance Cascade in 2014, when I read an article on Russian SCP: CB Wiki. I became interested in this mod, and I liked it so much. So, when I learned about the termination of its development, I got the idea to update it, and in the autumn of 2016, when version 1.3 was already available, I finally had the opportunity. But since I'm new to programming, I had to ask for help from official developers - firstly from CLgaming, and then from the guys from Third Subvision Studio (ENDSHN and Vane Brain). In the end, on January 3, 2017, I've released version 6.0, which, in addition to the textures, sounds and models from the original HL: RC, was present my content too - for example, Displacer Gun from the game Half-Life: Opposing Force, which replaces SCP-1499 (an anomalous gas mask). After that, like Regalis, I had to fix the mod constantly, until I came up with the idea of replacing the D-Class model, used by "prisoners" themselves and scientists, for models of scientists from the original Half-Life.
And so, taking Jabka (developer of SCP: CB Ultimate Edition) to my assistants, I wrote version 6.3.5 together with him, where new scientists were added. And soon, went through the source code of UE, I decided to add a couple of rooms from there - so version 6.4 was born.
Thank you for following the development!
If you interested where are the previous versions of Half-Life Resonance Cascade, check out my Google Drive folder.
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
SCP Containment Breach Celebrates 10th Anniversary; 5 SCP Mods That Secure, Contain, and Protect.
Small patch for HLRC v7.1.1 made by Nin10doGMod, which changes male HEV scientist's face (from intro) from Gordon Freeman to David Leatherhoff (the main...
Minor improves for HLRC v7.1. See the description for more info.
Final (I hope) version of Half-Life: Resonance Cascade mod, which fixes some most notable issues from v7.0. Sorry to keep you waiting so long, everyone...
is it a virus?
Hey, can you imagine SCP - Containment Breach in GoldSrc?
I'm getting a **** ton of input delay (3-4 seconds) when I play this. Any way to fix this? I've already set most graphics settings to minimum btw
any way i can get the hud into SCP Multiplayer?
will you add more HECU Units and one HECU Unit is a commander
This mod looks pretty good... Does it work for No Steam (won) Half-Life?
Wow real funny...
This is not for Half-Life. It is a HL-based mod for SCP: Containment Breach game.
Does the Tau Cannon actually work?
No, it's just a decorative model. I wanted to make it as a working weapon like ones in Nine-Tailed Fox mod, but they don't work properly there.