Half-Life: Absolute Zero
First Person ShooterHalf-Life: Absolute Zero is a fan-made modification that re-creates the original ideas and plans from the award-winning classic: Half-Life.
Modification on the Xash3d FWGS game engine using PrimeXT modern tools
Half-Life: History of Kumertau - The story of an employee who was sent to an ordinary town named Kumertau, but it was there that he was caught by the 7 hour war, but later, as it turned out, this small town harbors there are many secrets in itself, and the Сombine did not just choose it as one of the first points for enslavement, long before city17
Модификация на игровом движке Xash3d FWGS c помощью современного инструментария PrimeXT
Half-Life: History of Kumertau - История работника, который был командирован в обычный городок по имени Кумертау, но именно там его застала 7 часовая война, но позже как оказалось, этот маленький город таит в себе много тайн, и Альянс не просто так выбрал его как одну из первых точек для порабощения, задолго до сити17.
В данном моде используются многие 3д модели из других игр, это экономит время для реализации моих идей.
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Half-Life: Absolute Zero is a fan-made modification that re-creates the original ideas and plans from the award-winning classic: Half-Life.
You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual...
SUITABLE CANDIDATES SELECTED FOR EVALUATION. OBSERVATION OF CANDIDATE #12 AUTHORIZED.
A faithful remaster of the game Half-life. Based on other creators mods, respectfully! (Based on the Xash3D FWGS engine.)
G-man man is asking you for another mission at Xen, this game is kinda difficult until you realise it. =P
The story covers the time from the arrival of soldiers to the nuclear explosion in Black Mesa Research Facility. 5 hours of gameplay, 34 maps totally...
мод еще жив? он в разработке или нет?
жив, в активной разработке
I have to ask. You're using Source quality textures, Source quality models, Source quality lighting, prop models and normal mapping...
It feels like a lot of effort to make something look like the Source engine, instead of just using Source. Why?
Buggy Hammer, SDK prone to be broken by updates of Steam ecosystem, all closed source?
It's not like Source at all. PrimeXT has much more possibilities in a different things (graphics, different limits, crossplatform, open source code). But in other things, in current state it's worst than Source in some aspects (physics, no ragdolls, no flexible face animations).
Just to flex what Goldsrc can do I suppose
Freedom and stable controllable SDK.
Whoa! This looks pretty cool, my guy. Keep up the good work!
Awesome
Looks amazing, I look forward to further promotion of the mod.