Delta Particles
First Person ShooterYou take the role of Nick Farrel, a technical engineer in Delta Base - the complex that competes with Black Mesa in various research fields including...
Modification on the Xash3d FWGS game engine using PrimeXT modern tools
Half-Life: History of Kumertau - The story of an employee who was sent to an ordinary town named Kumertau, but it was there that he was caught by the 7 hour war, but later, as it turned out, this small town harbors there are many secrets in itself, and the Сombine did not just choose it as one of the first points for enslavement, long before city17
Модификация на игровом движке Xash3d FWGS c помощью современного инструментария PrimeXT
Half-Life: History of Kumertau - История работника, который был командирован в обычный городок по имени Кумертау, но именно там его застала 7 часовая война, но позже как оказалось, этот маленький город таит в себе много тайн, и Альянс не просто так выбрал его как одну из первых точек для порабощения, задолго до сити17.
В данном моде используются многие 3д модели из других игр, это экономит время для реализации моих идей.
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You take the role of Nick Farrel, a technical engineer in Delta Base - the complex that competes with Black Mesa in various research fields including...
SUITABLE CANDIDATES SELECTED FOR EVALUATION. OBSERVATION OF CANDIDATE #12 AUTHORIZED.
this is a data base for goldsource this place contains all the resources you need to make npc or a mod or a addon for half life so have fun making your...
This mod adds a wall jump to HL goldsource engine and features a map that fully explores this new ability. It consists of an obstacle course with some...
Prequel for Half-Life Mod allows to look and take part at the events before Half-Life. You assume the role of Dr. Gordon Freeman. You will meet Kleiner...
Brutal Half-Life is a modification that makes the game more violent and addictive. It is also a tribute to the classic FPS games.
мод еще жив? он в разработке или нет?
жив, в активной разработке
I have to ask. You're using Source quality textures, Source quality models, Source quality lighting, prop models and normal mapping...
It feels like a lot of effort to make something look like the Source engine, instead of just using Source. Why?
Buggy Hammer, SDK prone to be broken by updates of Steam ecosystem, all closed source?
It's not like Source at all. PrimeXT has much more possibilities in a different things (graphics, different limits, crossplatform, open source code). But in other things, in current state it's worst than Source in some aspects (physics, no ragdolls, no flexible face animations).
Just to flex what Goldsrc can do I suppose
Freedom and stable controllable SDK.
Whoa! This looks pretty cool, my guy. Keep up the good work!
Awesome
Looks amazing, I look forward to further promotion of the mod.