HL1 Inside HL2
First Person ShooterHL1 Inside HL2 is a mod, that adds all Half-Life: Source stuff to Half-Life 2, such as monsters, weapons, sounds, effects and etc. The main purpose of...
The main purpose of this modification is to create a port version of Half-Life: Blue Shift. Which means that the whole game will be ported over to the Source Engine. We will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what we have just stated still is a bit confusing to you then basically what we are doing is creating a Half-Life: Source version of Half-Life: Blue Shift. So Half-Life: Blue Shift will will get the updated features like updated water, shaders, models, textures and much more.
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HL1 Inside HL2 is a mod, that adds all Half-Life: Source stuff to Half-Life 2, such as monsters, weapons, sounds, effects and etc. The main purpose of...
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Map Labs is an ongoing anthology of mapping competitions, primarily centered around Valve's games!
The Thing, the first Half-Life 2 mod released by a certain Donald before the final release of Half-Life 2. The original mod was made to be played on the...
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A base mod for Source 2013 which expands and improves the toolset available to modders, augmenting other maps and mods for development purposes. It contains...
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Missing Information aims to recreate Valve's original Half-Life 2 storyline found in Raising the Bar.
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Hi there, and welcome to my project to "uncut" Black Mesa! Black Mesa was a crowning achievement for modding for sure, but it felt like it was lacking...
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Raising the Bar is a mod based off of the idea of amalgamating the earliest concepts of Half-Life 2 into a coherent story. This mod is not a leak-fix...