Arrangement is a single player & multiplayer, total conversion for Half-Life 1, on development. Mod is divided on missions based upon real scenarios, realistic AI behaviour for both enemies and allies, new graphical effects and tactical gameplay.

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Tops!
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stealthpredator
stealthpredator Dec 9 2011, 2:16am says:

Can't wait to see it textured!

+6 votes     reply to comment
claytonian
claytonian Dec 9 2011, 4:49am says:

I never mapped much on HL1, but aren't those the Source dev textures?

Did you port them over...? Or did they always exist?

Or are you using Source Hammer like a boss?

+7 votes     reply to comment
Doyle_138
Doyle_138 Dec 9 2011, 7:26am replied:

"Or are you using Source Hammer like a boss"

:D

anyway, this looks interesting.

+3 votes     reply to comment
tnk_x5000
tnk_x5000 Dec 10 2011, 3:44am replied:

No, not "like a boss". Because he is the Boss!

+6 votes     reply to comment
meazum
meazum Dec 9 2011, 6:18am says:

There are many source-dev-like textures made for half-life as well. For instance some were made for Nightwatch and are included in the popular nightwatch wad, they don't look like these though.

+3 votes     reply to comment
bluewario
bluewario Dec 11 2011, 4:54am says:

AWESOME!! This game will have every location except the moon base XD

+2 votes     reply to comment
strikers_alliance
strikers_alliance Dec 18 2011, 6:41am says:

The picture looks like it has Anisotropic Filter enabled.

+2 votes     reply to comment
Dragoslt
Dragoslt Mar 18 2012, 2:34pm says:

Madness lack of photon spread into void initiated; Ridicule decompression initiated;

+1 vote     reply to comment
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Description

We really work on the mod, we do!

Most of the time we change the layout and focus more on gameplay elements. Here, top of an important building. No textures and such, that's the idea.

Tip of the iceberg. We still don't want to spoil anything!

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Type
Demonstration
Date
Dec 9th, 2011
By
SysOp.
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1600×900
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