Players in horror games commonly try to avoid the big enemies and try to get into safe-spots where they can't be attacked. Sometimes this is on a box or in a corner, sometimes this is even on the monsters head. Source mods suffer from this to an even greater extent than other games given the zombies inability to get to a player on top of anything even slightly out of reach.
After breaking our heads thinking about a way to deal with this problem and deciding it was best not to have all objects have invisible walls around them so players can't get on top of them - we came up with a solution that our programmer coded. The newly coded feature is that if the enemies can not reach the player but can see him camping in one spot above their reach they will summon a whirlwind of blades. These blades do a significant amount of damage to tell the player to get off the box or the monsters head and to have them prefer fighting face-to-face with them.
We know some cowards will likely not enjoy this feature but we are glad to have come up with a solution to be able to properly balance our mod :). We can now rely on players fighting the monsters and finishing them off or facing a swift death if they attempt to out-smart them.
Thanks for checking out our news update, and as always: if you like what you see, please continue watching Grey, and do not hesitate to share your thoughts with us.