Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

Report article RSS Feed Trying to avoid enemies...?

...Not anymore. Players in horror games commonly try to avoid the big enemies and try to get into safe-spots where they can't be attacked. Sometimes this is on a box or in a corner, sometimes this is even on the monsters head. Source mods suffer from this to an even greater extent than other games given the zombies inability to get to a player on top of anything even slightly out of reach.

Posted by Ashkandi on Jul 2nd, 2011

...Not anymore.

Players in horror games commonly try to avoid the big enemies and try to get into safe-spots where they can't be attacked. Sometimes this is on a box or in a corner, sometimes this is even on the monsters head. Source mods suffer from this to an even greater extent than other games given the zombies inability to get to a player on top of anything even slightly out of reach.


After breaking our heads thinking about a way to deal with this problem and deciding it was best not to have all objects have invisible walls around them so players can't get on top of them - we came up with a solution that our programmer coded. The newly coded feature is that if the enemies can not reach the player but can see him camping in one spot above their reach they will summon a whirlwind of blades. These blades do a significant amount of damage to tell the player to get off the box or the monsters head and to have them prefer fighting face-to-face with them.

We know some cowards will likely not enjoy this feature but we are glad to have come up with a solution to be able to properly balance our mod :). We can now rely on players fighting the monsters and finishing them off or facing a swift death if they attempt to out-smart them.

Thanks for checking out our news update, and as always: if you like what you see, please continue watching Grey, and do not hesitate to share your thoughts with us.

Post comment Comments  (50 - 52 of 52)
iridium_acid
iridium_acid Jul 28 2011, 2:44pm says:

No worries guys. You can always [noclip] your way to victory...

+3 votes     reply to comment
nopushbutton
nopushbutton Aug 21 2011, 6:54pm says:

Cool idea, but I hope it's executed well. As far as I can tell, the pathfinding for Source NPCs is pretty good, so hopefully it won't bug out too much. Does this still apply if there is a wall between you and the NPC but it can still see you, or is this prevented somehow? Further, will monsters be able to easily move physics objects out of their way?

Still, to me, it seems like this might be less prone to ruin the game in the event of bugs if you had the blades do only a small amount of damage but also make the NPC invulnerable while it can't reach the player.

I did think it was funny that you could just jump on monsters' heads in AOM:DC, especially because, what with the way their heads move, you'd think the player's feet would get absolutely shredded!

+2 votes     reply to comment
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Platform
Windows
Developer
Deppresick Team
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Official Page
Grey-mod.com
Release Date
Released Aug 24, 2012
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