Every big city has its share of crumbling buildings, which are in need of being restored to their original state. Bridgeville has its own condemned buildings too on Gray's streets and unfortunately for our hero he has to cross a few of them. These estates consist mostly of empty rooms and a lot of abandoned corridors. This so called atmosphere makes the locations similar to that of a labyrinth, which can be seen on the following pictures:
The horror-style concepts, such as the winding air conditioner routes and the monotonous dark rooms, are a main requirement of current mods. The basic HL2 vents are really boring, so I had to change them with displacement based dents, with some new rusty textures, garbage and spiderweb patterns. The newly added elements made the place narrower and scarier, as you can see in this media update:
The voice of Grey has finally been cast as DragonNOR. We will discuss the script and start recording the lines. This enables the main character of Grey to avoid ending up as mute as Gordon was. Thanks to John Imbler, the variety of the ingame music is increasing. The next piece of music has been composed for the Bridgeville hospital, which will probably make the player more depressed and more stressed.
I was wondering about making my own music video about working on the mod. You can see the creation of a metal shelf, and the whole procedure for making a simple room and putting some decals on it.
Now, I would like to take this opportunity to ask for some help from a programmer by changing the code of the modification. The content is working out pretty well, but I can’t handle the programming myself. The mod needs some main changes like a new HUD, flashlight and monster modifying. You can contact me by pm me here on moddb. Thanks for checking out our news update, and as always: if you like what you see, please continue watching Grey, and do not hesitate to share your thoughts with us.