Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

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Every big city has its share of crumbling buildings, which are in need of being restored to their original state. Bridgeville has its own condemned buildings too on Gray's streets and unfortunately for our hero he has to cross a few of them. These estates consist mostly of empty rooms and a lot of abandoned corridors. This so called atmosphere makes the locations similar to that of a labyrinth, which can be seen on the following pictures:

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Every big city has its share of crumbling buildings, which are in need of being restored to their original state. Bridgeville has its own condemned buildings too on Gray's streets and unfortunately for our hero he has to cross a few of them. These estates consist mostly of empty rooms and a lot of abandoned corridors. This so called atmosphere makes the locations similar to that of a labyrinth, which can be seen on the following pictures:


The horror-style concepts, such as the winding air conditioner routes and the monotonous dark rooms, are a main requirement of current mods. The basic HL2 vents are really boring, so I had to change them with displacement based dents, with some new rusty textures, garbage and spiderweb patterns. The newly added elements made the place narrower and scarier, as you can see in this media update:


The voice of Grey has finally been cast as DragonNOR. We will discuss the script and start recording the lines. This enables the main character of Grey to avoid ending up as mute as Gordon was. Thanks to John Imbler, the variety of the ingame music is increasing. The next piece of music has been composed for the Bridgeville hospital, which will probably make the player more depressed and more stressed.


I was wondering about making my own music video about working on the mod. You can see the creation of a metal shelf, and the whole procedure for making a simple room and putting some decals on it.


Now, I would like to take this opportunity to ask for some help from a programmer by changing the code of the modification. The content is working out pretty well, but I can’t handle the programming myself. The mod needs some main changes like a new HUD, flashlight and monster modifying. You can contact me by pm me here on moddb. Thanks for checking out our news update, and as always: if you like what you see, please continue watching Grey, and do not hesitate to share your thoughts with us.

Comments
Xenoshock
Xenoshock

(buried)

FIRST COMMENT :D

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nosfer4tu
nosfer4tu

(buried)

fail , not a first comment + only ************* will say first comment

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MrMattWebb
MrMattWebb

We should start downvoting the useless replies to people who say first comment.

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Piuneer
Piuneer

Thank you for your constructive criticism, duke... Or is it ****?

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Xenoshock
Xenoshock

both :D

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medve
medve

idiot

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Mainblz
Mainblz

I like the dev video! I really only really know how to map, but even watching you map showed me some different methods which was cool. Could you list the programs you used for modeling/texture editing?

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ZeFish
ZeFish

Looks like the modelling was done in 3D Studio Max 2009, and the texture editing in Paint Shop Pro :)

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Mainblz
Mainblz

Thanks buddy!

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Danboe
Danboe

Interesting update! It's always entertaining to see how others mod.
Everything is looking good, lovely details. (e.g. the poster)

Such a quality mod should have no problem finding a experience/ambitious programmer and it will be interesting to see how much further it will take the mod. :)

Good luck!

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vfn4i83
vfn4i83

nice mapping.

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Armageddon104
Armageddon104

I love those decals and the maps!

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Armageddon104
Armageddon104

Also why does the hotdog poster say "HAMBURGER"?

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Ashkandi Author
Ashkandi

Haha! you noticed that! :P

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Necrod
Necrod

hahahahaha

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Nebcake
Nebcake

Your atmosphere is brilliant, awesome job.

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NullSoldier
NullSoldier

Amazing maps!

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AlekZanDer
AlekZanDer

Nice.But I think rUmpel can make even more scary music.You should listen to the AoMDC music to check how scary is it.

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dethtoll
dethtoll

I dunno, some of the AoM music is obviously not by him.

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Danboe
Danboe

Perhaps Grey has a different atmosphere than AoM?

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chris_sloany
chris_sloany

very interesting!

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Krew57
Krew57

Woah, these vents are amazing. Nice job. ;)

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Torabi
Torabi

Amazing, and I really mean that. It's not common that a level designer/mod team manages to "wash out the source feel". That seriously doesn't look like the source engine! Good job.

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Mr.John
Mr.John

Last song, name? ITS AWESOME! PS (Not the AC/DC one)

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Ashkandi Author
Ashkandi

Blood Brothers - Papa Roach :]

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DuckSauce
DuckSauce

Oh so this is where GMN pulled that video from.
Very nice indeed, though horror isn't something I enjoy alot, still the athmosphere looks creepy, so job well done.

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Master_Of_Hiddenry
Master_Of_Hiddenry

Man, you are an efficient developer. I've yet to make a room like that in one sitting. Wish I had your skill. Keep up the good work.

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Battleroid
Battleroid

Great quality work, everything looks perfectly detailed.

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D3ads
D3ads

I love it when people do this, really great stuff, you've come such a loooong way since Mistake, bursting with talent you're making me look like a n00b ;)

Oh God that Papa Roach song was a blast from the past, haven't heard that in years.

What was that first song? I've heard it before but can't remember where.

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Ashkandi Author
Ashkandi

At the map title: Egypt Central - over and under
and at the mapping part: Prodigy - Spitfire

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D3ads
D3ads

Aha, it's Prodigy then, I recognise their style.

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Jokerme
Jokerme

I want to be like you when I grow up :P

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Aaagreen
Aaagreen

Holy crap.

That is all.

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ultraguy
ultraguy

what modeling program did you use?

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Ashkandi Author
Ashkandi

3ds max

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Keptron
Keptron

Hmm, so tasty these maps screenshots

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HelgeSverre
HelgeSverre

Pretty epic "Gothic" scenes there dude keep it up

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jjawinte
jjawinte

Fantastic work as usual !

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