Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

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Every big city has its share of crumbling buildings, which are in need of being restored to their original state. Bridgeville has its own condemned buildings too on Gray's streets and unfortunately for our hero he has to cross a few of them. These estates consist mostly of empty rooms and a lot of abandoned corridors. This so called atmosphere makes the locations similar to that of a labyrinth, which can be seen on the following pictures:

Posted by Ashkandi on Oct 25th, 2009

Every big city has its share of crumbling buildings, which are in need of being restored to their original state. Bridgeville has its own condemned buildings too on Gray's streets and unfortunately for our hero he has to cross a few of them. These estates consist mostly of empty rooms and a lot of abandoned corridors. This so called atmosphere makes the locations similar to that of a labyrinth, which can be seen on the following pictures:

 

The horror-style concepts, such as the winding air conditioner routes and the monotonous dark rooms, are a main requirement of current mods. The basic HL2 vents are really boring, so I had to change them with displacement based dents, with some new rusty textures, garbage and spiderweb patterns. The newly added elements made the place narrower and scarier, as you can see in this media update:

 

The voice of Grey has finally been cast as DragonNOR. We will discuss the script and start recording the lines. This enables the main character of Grey to avoid ending up as mute as Gordon was. Thanks to John Imbler, the variety of the ingame music is increasing. The next piece of music has been composed for the Bridgeville hospital, which will probably make the player more depressed and more stressed.


I was wondering about making my own music video about working on the mod. You can see the creation of a metal shelf, and the whole procedure for making a simple room and putting some decals on it.


Now, I would like to take this opportunity to ask for some help from a programmer by changing the code of the modification. The content is working out pretty well, but I can’t handle the programming myself. The mod needs some main changes like a new HUD, flashlight and monster modifying. You can contact me by pm me here on moddb. Thanks for checking out our news update, and as always: if you like what you see, please continue watching Grey, and do not hesitate to share your thoughts with us.

Post comment Comments
Xenoshock
Xenoshock Oct 25 2009, 8:01pm buried:

(buried)

FIRST COMMENT :D

-64 votes     reply to comment
Nawwx
Nawwx Oct 25 2009, 8:05pm buried:

(buried)

fail , not a first comment + only ************* will say first comment

-24 votes     reply to comment
MrMattWebb
MrMattWebb Oct 25 2009, 11:56pm replied:

We should start downvoting the useless replies to people who say first comment.

+21 votes     reply to comment
Piuneer
Piuneer Oct 25 2009, 8:17pm replied:

Thank you for your constructive criticism, duke... Or is it ****?

+10 votes     reply to comment
Xenoshock
Xenoshock Oct 27 2009, 7:39am replied:

both :D

0 votes     reply to comment
medve
medve Oct 26 2009, 11:41am replied:

idiot

+3 votes     reply to comment
Mainblz
Mainblz Oct 25 2009, 8:01pm says:

I like the dev video! I really only really know how to map, but even watching you map showed me some different methods which was cool. Could you list the programs you used for modeling/texture editing?

+2 votes     reply to comment
ZeFish
ZeFish Oct 25 2009, 10:41pm replied:

Looks like the modelling was done in 3D Studio Max 2009, and the texture editing in Paint Shop Pro :)

+3 votes     reply to comment
Mainblz
Mainblz Oct 26 2009, 11:43pm replied:

Thanks buddy!

+2 votes     reply to comment
Danboe
Danboe Oct 25 2009, 8:07pm says:

Interesting update! It's always entertaining to see how others mod.
Everything is looking good, lovely details. (e.g. the poster)

Such a quality mod should have no problem finding a experience/ambitious programmer and it will be interesting to see how much further it will take the mod. :)

Good luck!

+1 vote     reply to comment
vfn4i83
vfn4i83 Oct 25 2009, 9:14pm says:

nice mapping.

+1 vote     reply to comment
Armageddon104
Armageddon104 Oct 25 2009, 9:32pm says:

I love those decals and the maps!

+1 vote     reply to comment
Armageddon104
Armageddon104 Oct 26 2009, 4:08pm replied:

Also why does the hotdog poster say "HAMBURGER"?

+1 vote     reply to comment
Ashkandi
Ashkandi Oct 26 2009, 4:17pm replied:

Haha! you noticed that! :P

+1 vote     reply to comment
Necrod
Necrod Oct 28 2009, 6:02pm replied:

hahahahaha

+1 vote     reply to comment
Nebcake
Nebcake Oct 25 2009, 9:42pm says:

Your atmosphere is brilliant, awesome job.

+1 vote     reply to comment
NullSoldier
NullSoldier Oct 25 2009, 10:33pm says:

Amazing maps!

+1 vote     reply to comment
AlekZanDer
AlekZanDer Oct 26 2009, 12:22am says:

Nice.But I think rUmpel can make even more scary music.You should listen to the AoMDC music to check how scary is it.

+1 vote     reply to comment
dethtoll
dethtoll Oct 27 2009, 3:34am replied:

I dunno, some of the AoM music is obviously not by him.

+1 vote     reply to comment
Danboe
Danboe Oct 29 2009, 5:30pm replied:

Perhaps Grey has a different atmosphere than AoM?

+1 vote     reply to comment
chris_sloany
chris_sloany Oct 26 2009, 1:20am says:

very interesting!

+1 vote     reply to comment
Krew57
Krew57 Oct 26 2009, 4:00am says:

Woah, these vents are amazing. Nice job. ;)

+2 votes     reply to comment
Torabi
Torabi Oct 26 2009, 6:10am says:

Amazing, and I really mean that. It's not common that a level designer/mod team manages to "wash out the source feel". That seriously doesn't look like the source engine! Good job.

+3 votes     reply to comment
Mr.John
Mr.John Oct 26 2009, 12:33pm says:

Last song, name? ITS AWESOME! PS (Not the AC/DC one)

+1 vote     reply to comment
Ashkandi
Ashkandi Oct 26 2009, 1:17pm replied:

Blood Brothers - Papa Roach :]

+1 vote     reply to comment
DuckSauce
DuckSauce Oct 26 2009, 1:25pm says:

Oh so this is where GMN pulled that video from.
Very nice indeed, though horror isn't something I enjoy alot, still the athmosphere looks creepy, so job well done.

+1 vote     reply to comment
Master_Of_Hiddenry
Master_Of_Hiddenry Oct 26 2009, 2:51pm says:

Man, you are an efficient developer. I've yet to make a room like that in one sitting. Wish I had your skill. Keep up the good work.

+1 vote     reply to comment
Battleroid
Battleroid Oct 26 2009, 3:17pm says:

Great quality work, everything looks perfectly detailed.

+1 vote     reply to comment
D3ads
D3ads Oct 26 2009, 3:55pm says:

I love it when people do this, really great stuff, you've come such a loooong way since Mistake, bursting with talent you're making me look like a n00b ;)

Oh God that Papa Roach song was a blast from the past, haven't heard that in years.

What was that first song? I've heard it before but can't remember where.

+1 vote     reply to comment
Ashkandi
Ashkandi Oct 26 2009, 4:42pm replied:

At the map title: Egypt Central - over and under
and at the mapping part: Prodigy - Spitfire

+1 vote     reply to comment
D3ads
D3ads Oct 26 2009, 4:51pm replied:

Aha, it's Prodigy then, I recognise their style.

+1 vote     reply to comment
Jokerme
Jokerme Oct 27 2009, 7:26am says:

I want to be like you when I grow up :P

+1 vote     reply to comment
Aaagreen
Aaagreen Oct 27 2009, 8:37am says:

Holy crap.

That is all.

+1 vote     reply to comment
ultraguy
ultraguy Oct 27 2009, 12:25pm says:

what modeling program did you use?

+1 vote     reply to comment
Ashkandi
Ashkandi Oct 27 2009, 2:13pm replied:

3ds max

+1 vote     reply to comment
Keptron
Keptron Nov 1 2009, 9:33am says:

Hmm, so tasty these maps screenshots

+1 vote     reply to comment
HelgeSverre
HelgeSverre Nov 3 2009, 4:33am says:

Pretty epic "Gothic" scenes there dude keep it up

+1 vote     reply to comment
jjawinte
jjawinte Nov 13 2009, 9:05am says:

Fantastic work as usual !

+1 vote     reply to comment
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Platform
Windows
Developer
Deppresick Team
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Official Page
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Release Date
Released Aug 24, 2012
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