The player will take his adventure on the gritty streets of Bridgeville including locations such as Grey’s (the main protagonist) home, workplace, the Carrico Car Service and the City Hospital.

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Work is going on slowly but steadily on the modification. In the past weeks, several new map areas and models have been added to the current build - in this media update, I would like to show off those for you.

Posted by Ashkandi on Aug 12th, 2009

Work is going on slowly but steadily on the modification. In the past weeks, several new map areas and models have been added to the current build - in this media update, I would like to show off those for you.

Let's start with our progress on the maps. Below you can see two corridors, both part of the deserted alleys of Bridgeville full of abandoned shops, trash, filth and danger. These areas will house a great number of puzzles and closed doors - both of which must be overcome by the player.

 

The world model of our playable character has also been completed - so prepare to see him in person throughout the cutscenes of the game. Currently, it is these set of cutscene-sequences that need a lot of tweaking and triggering; however, I am pretty sure that once they are ready, they will be crucial in creating and maintaining the gloomy atmosphere of the mod.


Of course it is not just the model of our hero I was working on lately: completed modelling tasks also include among others the first-aid locker, where we can obviously replenish our health when needed.


There are several other improvements and new stuff that you would surely like - however, I do not want to give away everything about our frightening urban horror adventure in this news post... So let me conclude this update again with my plea: if you like what you see, please continue watching Grey, and do not hesitate to share your thoughts with me.

Comments
Armageddon104
Armageddon104 Aug 12 2009, 8:57pm says:

Awesome!

+1 vote     reply to comment
krg
krg Aug 12 2009, 9:34pm says:

I like the cohesive style (something many mods lack these days).

Keep up the great stuff. You got my watch! ;)

+2 votes     reply to comment
Minuit
Minuit Aug 12 2009, 10:06pm says:

Damn it, stop having such good media! Now CoF has some competition! ;(

+3 votes     reply to comment
Mr.John
Mr.John Aug 13 2009, 4:37pm replied:

Yeah, well. Your work is more impressive due to its using the Half-Life 1 engine. Its harder to make that grapics you have on a mod for Half-Life 2!

+1 vote     reply to comment
dill1233
dill1233 Aug 12 2009, 10:15pm says:

I love the feel of your mod, all gloomy and such, and your main character seems naturally put into the environment. Great post!

+2 votes     reply to comment
Danboe
Danboe Aug 12 2009, 10:22pm says:

I really like what I see, really good looking and interesting. Can't wait for further insight into the atmosphere of the mod.

+2 votes     reply to comment
john1_witte
john1_witte Aug 12 2009, 10:34pm says:

Sorry guys for asking an ignorant question...
What program do you build with? I do autocad drafting and can get around.
How many programs do you generally need to build a (mod), scene?
Thanks for your patience with me and your input.

-1 votes     reply to comment
Ashkandi
Ashkandi Aug 13 2009, 12:05pm replied:

I use 3d studio max for modelling and animating. Valve hammer editor for mapping. Photoshop to texturing. I can decompile models with cannonfodder's studiocompiler and compile with GUIstudioMDL. Thats all i think.

+2 votes     reply to comment
Jesternz08
Jesternz08 Aug 12 2009, 11:24pm says:

sweet first aid cabinet!

+1 vote     reply to comment
Terretz
Terretz Aug 12 2009, 11:50pm says:

Hell Yeah this Mod Looks Terrific!

(Not that everyone here didn't already know that) >.>

+1 vote     reply to comment
Arvind
Arvind Aug 13 2009, 2:21am says:

Looking good. Keep up the good work :)

+1 vote     reply to comment
Jokerme
Jokerme Aug 13 2009, 4:28am says:

You are killing me man, I just want to stop mapping after seeing these. Very good things.

+1 vote     reply to comment
kinesis916
kinesis916 Aug 13 2009, 5:21am says:

Looking good. And I love that your having cutscenes. I love cutscenes done in games.

+2 votes     reply to comment
DaveTheFreak
DaveTheFreak Aug 13 2009, 5:55am replied:

I just agree with this. Cutscenes are important to have a great atosphere. Anyways, I don't understand the trent to do everything by scripted events (like it was done in Half Life 2)... So therefore I love the fact that you get back to the rules that good games have cutscenes! ;)

+1 vote     reply to comment
freredarme
freredarme Aug 13 2009, 7:04am says:

Look good, nice tile texture here !

+1 vote     reply to comment
sirpalee
sirpalee Aug 13 2009, 9:17am says:

Awesome!

+1 vote     reply to comment
SkyJack3R
SkyJack3R Aug 13 2009, 11:08am says:

Very nice mod!
It looks interesting ^^

+1 vote     reply to comment
sauerfreak
sauerfreak Aug 13 2009, 12:41pm says:

Great ambience! And I really :3 the 1st aid model. :P

+1 vote     reply to comment
Nebcake
Nebcake Aug 13 2009, 2:24pm says:

Wow, those are some excellent screenshots

+1 vote     reply to comment
djjonastybe
djjonastybe Aug 14 2009, 4:50pm says:

This reminds me of far cry little but then better.

I hope this is not a regular mod for hl2. I am tired seeing too many noobs creating a map and call it their mod.

I will be tracking this one. What release date are you aiming at?

+1 vote     reply to comment
Ashkandi
Ashkandi Aug 14 2009, 5:01pm replied:

When its done. : )

+1 vote     reply to comment
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Grey Dev Team
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