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Gollum's Reunited Kingdom submod V1.1 for DaC 1.2

Gollum's Reunited Kingdom submod V1.1 for DaC 1.2

Full Version 5 comments

Greetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning...

Gollum's Reunited Kingdom submod V1.0 for DaC 1.2

Gollum's Reunited Kingdom submod V1.0 for DaC 1.2

Full Version 7 comments

Greetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning...

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Full Version

Greetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning...

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Argeomer
Argeomer

How do i know it's working? And would it work in a hot seat campaign?

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Uncle_Gollum Creator
Uncle_Gollum

I was making this mod while using a disc version of the game, now I have steam version too and I understand all my mistakes. If you are using steam version of the game, please don't tell the batch file to launch the game. Just change from ND to RK or whatever is needed and close the batch file. Launch DaC as you normally would.

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JMASCORRO
JMASCORRO

Have A problem with the .bat¡¡ cmd send "The System Can not find the path specified"¡¡¡¡¡ :'v :'v :'v Helppp Meee¡

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jambo900
jambo900

Does this work with steam? when i run the Batch file it tells me it cant find the Kimdoms.exe any ideas?

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sakor88
sakor88

So, I have working DaC 1.2, and I opened the zip file and copied GRK folder and GRK.bat into Third_Age_3 folder, launched GRK.bat and enabled the script. Then it asked whether I want to play the game. I chose yes, but the game does not launch. The cmd remains open. If I double click the icon on the desktop, the game opens and I can play normally, but I see nothing that would indicate in ND campaign about possibility to reunite Arnor and Gondor.

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peik
peik

Also the Gondorian militia units are silver surfers (My guess there is a great d eal of units that may or may not be silver surfers/lack textures completely) Gandalf the Grey's strat map-model is that of Faramir, and Minas Morgul's strat map model is now a normal citadel instead of the unique strat map model. I have not tested if this aply for it's battle map-model as well.

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peik
peik

OK thanks for the fix, but this time around the units you retextured (Dúnedain wardens/ dúnedain cavalry) are invisible on the battlemap. You can see the officers but the soldiers in the unit are not visible. I assume this is because the new textures were not implemented correctly? Also the Bree-land bodyguards are silver surfers.

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Uncle_Gollum Creator
Uncle_Gollum

Download that the new version 1.1 to get working barracks. It's save-compatible.
If you restored the RK before this and didn't have Dunedain Barracks, please install this version as before, choose the 2nd option in GRK.bat and play the game.

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Uncle_Gollum Creator
Uncle_Gollum

Redownload again, please, even if you already did. I changed a few things.

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