Gollum's Reunited Kingdom submod V1.1 for DaC 1.2
Full Version 8 commentsGreetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning...
Instructions can be found here: www.twcenter.net/forums/showthread.php?752787-Gollum-s-Reunited-Kingdom-submod-for-DaC-1-2
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Greetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning...
Greetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning...
Greetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning...
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great effort, could you make it for 2.1 please?
Is there anything in the early campaign that tells me whether the mod works?
does this mod work with dac 2.0
no
You should add the Vale of Dorwinion, because they were part of Gondor, also you should add traits for the generals who were leader of Dol Amroth, Bree, or Gondor, because them not having any traits seams odd. All in all it is an awesome mod though.
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How do i know it's working? And would it work in a hot seat campaign?
I was making this mod while using a disc version of the game, now I have steam version too and I understand all my mistakes. If you are using steam version of the game, please don't tell the batch file to launch the game. Just change from ND to RK or whatever is needed and close the batch file. Launch DaC as you normally would.
Have A problem with the .bat¡¡ cmd send "The System Can not find the path specified"¡¡¡¡¡ :'v :'v :'v Helppp Meee¡