ReMakeQuake
First Person ShooterReMakeQuake is about reinventing the classic game, including all content (levels, enemies, sounds, game code, engine, weapons, players, storyline) with...
This mod is aimed to make a remake of Goldeneye 007 for the N64.
The mod you are trying to view has been deleted and is no longer available. This may have occurred at the developers request because it is no longer active and was not released, or it may have occurred because it violated the sites Terms of Use. If this is a mistake and you are a member of this mods team and would like it re-activated, please contact us with the details.
Continue browsing the mod list, to find the profile you are after.
ReMakeQuake is about reinventing the classic game, including all content (levels, enemies, sounds, game code, engine, weapons, players, storyline) with...
The Quake TC that was "foxxed" by 20th Century Fox. Good models, maps could be better. For the original Quake, already pre-patched with any previous updates...
Hello. I present to you my first mod. World Trade Center for Quake, Half-Life, Half-Life 2 games. The goal of the project is to make a complete copy with...
Qreate is a small sandbox modification for the original Quake, containing new maps.
This is the Xolveoptimized Rygel's Texturepack. It's based on the original Rygel Ultra and High pack, but optimized and bugfixed. Meant to be used with...
Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?
Quake 1.5 is a darkplaces addon mod for the original Quake. Utilizing Seven's SMC 5.30 as a base, it has been expanded to include new features such as...
Cujo, the horror film inspired personal attack dog bot was first written in 1996 by Jonathan E. Wright (Nelno). AD+Cujo mod brings the original Cujo to...
The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed...
Recreating the newschool Doom experience in the old quake engine. Basicly a moddable demake with strafejumping.
In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures...
A conservative "high definition" replacement set for the menu, monsters and weapons/items -- each of these 3 in a separate pk3 in the event a user desires...