GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".
The aftermath of decapitation. Still WIP.
Well, they did warn about visiting the canals at night...
But them Sampan rides man...
Is this native code to modify parts of the meshes, or did you use some mesh overlay technique with regular code?
was it a actor.pawn or a actor.corpse?