You knew she lied about where she worked. When she went missing you vowed to find her.
Your search has led you to the foot of Yucca Mountain where local people say they have seen her. As you explore the mountain side you uncover something you weren't meant to see, never mind USE. Be aware of your surroundings, because your skills will be tested before you reach the end of this adventure.

SPOILER ALERT:
GfG#2 is an adventure in two parts. In part one you will explore the mountain and discover a facility. In part two you activate a machine that flips gravity, flooding and destroying the facility. You must then escape alive and stop the expansion of the "Grav anamolie" before it reaches a nearby city.

if you have fun with this, please check out my UT04 mod, " At the Moment of Madness "

you need to put the map here: C:\Documents and Settings\\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
then it should show up with your instant action death match maps.

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Blog RSS Feed Report abuse Latest News: New game form the creators of GfG#2 coming to market

0 comments by BodyOfTheMany on Aug 12th, 2014

Hello watchers of that ol' ut 3 mod, GfG#2!! (in case you forgot: Moddb.com) It was the mod where you go underground in a weird facility and the whole place flips on its side!
The creators of GfG#2 have formed a new studio!
And we have just announced our new game 'Albino Lullaby'!
Check it out on indie DB or, head on over to our webpage:
www.albinolullaby.com
We are currently in the middle of a kickstarter, so any support you can give us would be fantastic!
All supporters above the 10$ level will get the demo at the close of funding along with a download code for episode one.
You can see a cool vr video preview here:
Youtube.com

Happy Gaming!
-Justin

Media RSS Feed Latest Video
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Shorter Demo vid of GfG#2 ( 11 min )

Shorter Demo vid of GfG#2 ( 11 min )

Aug 23, 2008 Full Version 1 comment

This is a short demo video of GfG#2 for those that don't need to see the entire player experience.

Full Length Vid of GfG#2's gameplay

Full Length Vid of GfG#2's gameplay

Jul 28, 2008 Full Version 0 comments

This is a movie of GfG#2's gameplay incase you have trouble loading the map or solving the puzzles. The movie is about 20 min at 412mb.

GfG#2 playable level

GfG#2 playable level

Jul 27, 2008 Full Version 5 comments

This is a version of the map with some MAJOR sound problems adressed. We cooked the older version on my machine and my low end harware sound was baked...

Post comment Comments  (20 - 30 of 33)
DarkLuke14
DarkLuke14 Jul 28 2008, 7:50pm says:

can u guys port this to the ps3

+1 vote     reply to comment
BodyOfTheMany Creator
BodyOfTheMany Jul 28 2008, 9:36pm replied:

we'll see what we can do! :D

+1 vote   reply to comment
Dremth
Dremth Jul 28 2008, 9:13pm replied:

if my cooker worked and the editor didnt crash when i try to open the map then i would do it for you.

+1 vote     reply to comment
Lazor
Lazor Jul 25 2008, 6:46am says:

Just finished the newer version of the mod. Because I also played the previous version I could compare them.

The checkpoints work now normally and some areas (not all of them) that made you get stuck got also fixed.

The mod itself has an extremely nice atmosphere. Lights, meshes, sounds, textures, everything is perfectly made. The story is full of mystery and I'd like to learn more about this strange facility.

I'll give this mod a 10. It worthily deserves it. It's hard to find that kind of mods nowadays.

Hope we are gonna see the next part soon.

Keep up the good work Justin and Ryan

+1 vote     reply to comment
Mclogenog
Mclogenog Jul 24 2008, 2:58pm says:

Hmm. It really needs blocking volumes. Though I died several times in the water area and just gave up (turned on God mode), the thing that bothered me most was how many times I had to turn on "ghost" to get out of some stuck little corner or between 2 meshes. The voice acting certainly makes up for this flaw though. I also thought that the lighting could use some work, seeing as how a lot of it was purple and green and kind of clashing. See if you can get a modeler to work with you on part 2.

+1 vote     reply to comment
Dremth
Dremth Jul 23 2008, 8:09pm says:

ok... this post has possible spoilers.... dont read if you haven't played yet.


whew. i was sweating the whole way through. not because there are enemies, but because i was so scared to die, because there are no checkpoints, and when you start back at the beginning, you cant get past key areas so you have to go to the main menu and start again.
but, i must say, the puzzles were all fantastic. i was scratching my chin more than just a few times. and the voice overs, oh, the voice overs were the best voice overs i have ever heard in a mod. i absolutely loved the little scare parts (those robots scared the **** outta me... twice!) the use of sound and lighting were superb. the effects seemed to fit so well and nothing was overdone. the entire atmosphere fit so well and was all brought together by the excellent gameplay and such. i loved the change of pace from casual outdoors "exploration" to indoors "explosion oh **** get out of the water before i drown!" i must compliment you on the nifty brightness adjustment thing at the beginning.... and ladders?! i don't know what you did to get ladders and climbable objects because i have not been able to find them anywhere in the unreal editor.
one of my favorite parts are: the bubbles! i like to call it bubble surfing. it's quite challenging (at least, for me, it is) but so fun!
another thing i loved was near the beginning when you go up to the display cases and the little voice comes on and tells you about the gfg's (thats what theyre called right?). i actually went and listened to each twice. :D
all in all, i'd have to give this mod an 8/10. it would be a 9/10 but the lack of checkpoints and the fact you have to restart the map if you die is very frustrating. the excellent gameplay, puzzles, environment, lighting, effects, story, events, and sound all make up for it though.
i am very much looking forward to the next installment. i guess i should have listened to that robot ;)

thanks!

+1 vote     reply to comment
BodyOfTheMany Creator
BodyOfTheMany Jul 23 2008, 10:41pm replied:

No Checkpoints?! that must mean they wernt working for you! checkpoints are in place. did you actually die? where did you die? working on making those checkpoints fail-proof. the custom ladder volumes were created by andy steel, he has some postes on the epic forums under "steeler" and really saved this mod.

+1 vote   reply to comment
Dremth
Dremth Jul 24 2008, 12:28am replied:

yes i actually died.... about 5 times, and each time it took me right back to the part right after the brightness adjustment thing. i died once from falling from a high distance near the beginning (i was just being dumb). then, i died of drowning 3 times: once when trying to get to the first gfg and the other two were trying to escape from the second gfg. then i died shortly after the first time you see the weird gravity bubbles in the fires. were the checkpoints something built into the unreal engine, or were they custom made?

+1 vote     reply to comment
BodyOfTheMany Creator
BodyOfTheMany Jul 24 2008, 12:49am replied:

the checkpoints were set up in kismet as a system of playerstarts that turn on and off. i am really sorry to hear they didnt work for you because they were one of my chief concerns and worked well in playtests. i'm working on strengthening them now.

+1 vote   reply to comment
Dremth
Dremth Jul 24 2008, 1:00am replied:

well, i replied to your email. we should talk about this through email so we dont fill up the comments with this kinda stuff. oh, and i changed my rating to a 9. i rated 8 because i thought you just didnt put the checkpoints in at all. its different when you at least put forth effort and they just happened to not work ;)

+1 vote     reply to comment
longshanksAOC
longshanksAOC Jul 23 2008, 8:06pm says:

If you are looking for a really great atmospheric Unreal experience this mod definitely delivers. Some of the voiceover work is really top notch and there are several situations that take place in the story that are very original and well done. I hope to see some future additions to this project like some new models/textures and more gameplay elements.

+1 vote     reply to comment
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Platform
Windows
Developed By
BodyOfTheMany
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Release Date
Released Jul 23, 2008
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Adventure
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Sci-Fi
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Single Player
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