SCENARIO In "Get a Life" you embody Alexander Zemlinsky, a subway technician suffering from leukaemia. Alex is not, unlike the protagonists in most games, an invincible super-soldier. But you wouldn't call him normal either, because there is something in his past that connects him with the events that are about to happen in the course of the story (we want to keep the suspense, so nothing more on that...). "Get a Life" will feature different environment settings presented in more than 24 maps, all of them connected to the scenario of the mod. GaL will offer about 10 hours of pure gameplay pleasure. FEATURES GaL is a total conversion, we will introduce new maps, weapons, enemies, npc's, sound effects, music tracks, props and textures GaL will run on the latest version of the Source Engine, so that means you'll see HDR and the enhanced shadow system (as seen in HL2: Episode 1) in "Get a Life" as well To give the player the best gaming experience...
Nov 8th, 2010
8 people agree
4 people don't
This review may contain spoilers
I'd heard great things about this mod, but after playing I've been left extremely disapointed.
It starts off pretty strongly. The story is good from the beginning, different from the many "you are a nameless rebel" or "you are Gordon Freeman" mods. The action is broken up by interesting cut scenes, which progress the story as well as explaining the additional mechanics in the mod. It also introduces some nice new elements, including a very interesting health system, where you must heal different parts of your body that are damaged, as well as some nice custom weaponry.
These are really the only good things I can say about this mod. The common grunts are reskinned combine, which keep the combine voices, despite being unmasked. Friendly units have custom voice acting, which is frankly awful. However, these are minor problems which I could have easily dealt with.
It is very buggy, with the AI scripting of the enemies often messing up and different light sources throwing solid blocks of light that prevent the player from seeing anything beyond them. Even the custom health system is extremely tedious to use, if an enemy hits you and causes you to bleed, you will continue to lose health until the bleeding is stopped using a bandage. If you don't have any bandages, you're dead. This means you can be killed by a single bullet.
Once night falls, another shortcoming and very strange design choice will become apparent. For a while, you'll be left without any flashlight, which would be fine if the developers chose to remove it to help with dynamic lighting and a fear factor, except there are no fixed light sources and the most common enemy at this point are black spiders which are impossible to see in the dark or even dim lighting. A flashlight is found later on, but for some reason, the developers thought it would be a good idea to have the flashlight as a separate weapon. This means that you are unable to fire your weapon and light your surroundings at the same time.
May 24th, 2012 0 people agree 0 people don't
One of the best HL2 mods I have played to date. The gameplay is fun, never really getting tiring with the ever-changing enemies, combat environments and features which kept me interested every step of the way. The introduction of features like bullet time had me worried at first, but proved to be fun to use and balanced out. The level design is extraordinary, with constantly changing environments that ensure non-linear gameplay. The use of Hl2's physics engine also creates an enjoyable level of interactivity, helping to immerse the player in the world. The combat was reasonably diverse, with scenarios evenly switching between fights between the suited agents and the walking dead, at a rate which ensures neither gets old. The atmosphere was also extremely immersive, from the wide open areas where the player fights the soldiers, to the dark, smoky alleys and streets in which the player must fight the infected citizens and monsters, almost all areas deliver the intended atmosphere which helps gameplay a great deal. The new hud and damage system are well balanced and easy to figure out and maintain, also adding a certain realism that is usually lacking in most mods these days. Namely the addition of critical damage to certain parts of the body which result in different effects, like bleeding, dizziness, shaky aiming and limping which result in the player wanting to ensure that they take care of each body part, as well as always having a medkit available just in case. This mod is one I have never been able to become bored with, instead having a relatively new experience every time I play it. It is truly worth your time
Nov 24th, 2011 0 people agree 0 people don't
Tämä modi on nniiiiiiiiiiiiiiiiiiiiiin täydellinen ja ihaana ettäs se tiiät moddb
Oct 11th, 2011 0 people agree 0 people don't
Well made, maybe the best half life 2 mod, nice gun animation.
Oct 8th, 2011
0 people agree
0 people don't
This review may contain spoilers
The game itself was AMAZING, I've never played a mod with such atmosphere amazing job on it. But the ending made me sad, other then that 10/10
Jul 25th, 2011 0 people agree 0 people don't
Although there are many technical problems and AI is simply crap, atmosphere and length of the mod deserves a hight note.
It's not mainly a horror mod. However, I LOVED the scenes ripped from Resident Evil 3: Nemesis and this mod was able to give me the same feeling. Loneliness & survival.
Mar 23rd, 2011 0 people agree 0 people don't
Amazing immersion, incredible and highly detailed mapping, custom weapons, custom enemies and suspensefull storyline.
All around one of the very best Source mods.
Mar 7th, 2010 0 people agree 0 people don't
An epic journey through many different environments, all whilst retaining an appropriate atmosphere for each area. From intense, to subtle creepiness, to hard horror, the developers know how to set the mood. The body part health system is also really original for a mod, and will make you think twice of how you use your dwindling supply of health packs for the body part you need the most. The storyline is also interesting, although I'll admit that it starts getting out of control near the end. However, it still delivers a satisfying experience from beginning to end and actually makes me want to replay it again, just because of how vast it was. There were a few issues, such as having the flashlight as a separate, equippable item similar to doom, but they do not completely break the game.