Since the 2020 Retail launch the 2011 release was renamed to: G STRING - BETA and in the future the G STRING - ULTIMATE EDITION is coming. Also don't be confused about the "Developer: LunchHouse Software" part. This is the G String Beta you are looking for, the one made by Eyaura. The display was changed because LunchHouse helped me a lot in publishing the game and this will help us both in promoting our work. Which reminds me: they're making PUNT! Go check it out! Since there is no way to list this on MODDB like on Steam (Developer: Eyaura, Publisher: LunchHouse Software) this is the best solution. Thanks and have fun!

Add job Report GML Programmer at LunchHouse Software

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by LunchHouse Software on

LunchHouse Software is seeking a talented programmer experienced with Gamemaker Studio 2, capable of finalizing an RPG battle system for Avast: Scourge of the Sea.

Avast: Scourge of the Sea is a pirate themed RPG where the discovery of a mysterious pendant and the return of the Lantern Men--strange beings with incredible powers, have turned an already dangerous sea even worse! Meet exciting new friends and dangerous foes as you learn the dark secrets of the Lookout Isles and the Lantern Men!

About Us:
LunchHouse Software is an independent LLC, created for the purpose of developing video games. Our first title, G-String, was published on Steam in October of 2020. We are a remote team, and are accepting candidates regardless of location.

LunchHouse Software operates on a revenue share basis, with team members receiving royalties from projects they've worked on.

Signing of a non-disclosure agreement is required for this role. Strict confidentiality is an expectation and failure to comply will result in termination.

Requirements:

•Experience using an issue tracker such as Gitlab
•Experience in version control (Git, SVN)
•Ability to work in a team
•Strong knowledge of GML and the Gamemaker 2 engine.
•Applicants who have shipped one or more titles are preferred

To Apply

If you're interested, please send an email to us at tristan@lunchhouse.software

Please include a portfolio of past work and / or resume.