Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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$leeper
$leeper Dec 31 2010, 12:45pm says:

a tie fighter with hyperdrive... impressive.. :D

but, it look's nice.. ;)

+7 votes     reply to comment
BlueSunsleader
BlueSunsleader Dec 31 2010, 2:26pm replied:

lol i was thinking the same thing , not to sound picky but the standard tie fighter doesn't have a drive, but for play ability sake i understand bending the rules a bit in this regard

+3 votes     reply to comment
Darklord42
Darklord42 Dec 31 2010, 5:37pm replied:

Looks really neat. But the starwars fan boy inside me is definitely calling foul despite the freelancer gameplay mechanic. :\

+1 vote     reply to comment
Rampsquatch
Rampsquatch Feb 26 2011, 12:18am replied:

except that tie fighters can be modded, and if a freelancer has a fighter that is restricted to one system, well then hes not a very bright freelancer

+2 votes     reply to comment
FW:ToW_Rogue
FW:ToW_Rogue Apr 30 2011, 2:03am replied:

You also seem to forget, that the game is still being developed. While we do care about being as close to canon as we want, we also don't give much of a toss about it when we're trying to nail out the other things.

Do you know how PAINFUL it is to travel 900k across Dathomir in a freaking TIE Fighter at 90k? :/

+1 vote     reply to comment
BluePotato
BluePotato Dec 31 2010, 12:47pm says:

Awesome! Good job :-D

+2 votes     reply to comment
Juffe
Juffe Dec 31 2010, 12:58pm says:

Nice. :D

+2 votes     reply to comment
Meatloaf231
Meatloaf231 Dec 31 2010, 1:33pm says:

Looks good, but I think it could use a few more starlines, or they should be a bit wider and bloomier. It looks a bit strange because they aren't consistent with the number or location of stars in the skybox. Spacebox. Whatever. But yeah, there's a bit too much empty space early on, and then the hyper-tube-blue-glow effect takes up the whole background. So the contrast is a bit strange.

-1 votes     reply to comment
ADTeam™
ADTeam™ Dec 31 2010, 5:44pm says:

looks great

+2 votes     reply to comment
Hendar23
Hendar23 Dec 31 2010, 9:04pm says:

Must....suppress....inner.....Star Wars.....geek....

BUT TIE FIGHTS DON'T HAVE HYPERDRIVES!!!!!

Phew, I feel much better now.

+2 votes     reply to comment
bucky699
bucky699 Dec 31 2010, 10:07pm replied:

Ya but how else would people in Ties get from one system to another in a Freelancer game. Its a gameplay thing, live with it :P

Good work guys looks nice

0 votes     reply to comment
TSP-FriendlyFire Author
TSP-FriendlyFire Jan 1 2011, 12:40am replied:

Just to get it out for all those people bugging off on that little thing: I don't give a damn TIEs don't have a hyperdrive; this is a *testing* build where such restrictions are obviously disabled to things up.

If all you see in the vid is that the TIE has a bloody hyperdrive, re-read the name of the video.

+1 vote   reply to comment
Mreaper
Mreaper Jan 1 2011, 10:25am replied:

You never had hyperdrives on ships in Freelancer to begin with :/
But since Star Wars doesn't use Warp Gates...

0 votes     reply to comment
Babeuf97
Babeuf97 Jan 1 2011, 1:19am says:

Really nice visual and sound effect!

+2 votes     reply to comment
Serazahr
Serazahr Jan 1 2011, 6:18pm says:

Just an idea, but how about having pseudo-warp gates: Basically a TIE-Fighter can dock into a larger Imperial Ship (warp gate) and then have the ship drop it of at the target system.

Basically you'd have the same ship sitting in the systems at special locations and docking into one triggers a warp sequence, causing you to dock out of the other one lick leaving a warp gate.

+1 vote     reply to comment
Pennypacker
Pennypacker Jan 2 2011, 10:10am says:

I don't think anyone's mentioned it yet, but TIE's don't have-- Jk jk ^^

Very nice, I like version the best out of all the ones you've showed :)

+1 vote     reply to comment
Trantor
Trantor Mar 24 2011, 9:07am says:

I dont really like it.

If you watch the hyperspace sequence of the Battle of Endor, you can see a few things:
1 - many more star lines, and they are shaded blue (because crafts approach lightspeed and thus everything in front should be bluish and in the back should be reddish)
2 - when the stars turn into lines, that means you are ALREADY close to lightspeed (300.000 km per second). That means any static object should be long gone from the screen, and nearby planets should zip past too
3 - same thing when you return from hyperspace. All those crafts appear and slow down (relative to you) while the stars are still lines!! Thats wrong! The stars should return to their normal appearance and ONLY THEN should you fastly approach objects in the area.

4 - the hyperspace itself (the nebula like tunnel) is AWESOME. Nothing to say about it but praise the effect.

+1 vote     reply to comment
InterAirplay
InterAirplay Oct 2 2011, 12:50pm replied:

I believe it took 12 horus of development just to get it like this.

+1 vote     reply to comment
Cornflakes_91
Cornflakes_91 Apr 2 2011, 5:50pm says:

Did you create an new engine for this?
I cant believe that that should be FL engine....

+2 votes     reply to comment
jabelcher23
jabelcher23 Jun 1 2011, 1:23pm says:

O.O beautiful

+1 vote     reply to comment
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Description

Here's a small look at the newest hyperspace sequence.

Video Details
Type
Demonstration
Date
Dec 31st, 2010
Length
00:29
Filename
Sequence_04.mp4
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