Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Media RSS Feed Report media Carrier and NPC Control Demo
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JIMBOkye Dec 19 2012, 10:35pm says:

impressive. very cool idea!

+2 votes     reply to comment
FW:ToW_Sushi Author
FW:ToW_Sushi Dec 19 2012, 10:43pm replied:

Glad you like!

+4 votes   reply to comment
ADTeam™ Dec 19 2012, 11:07pm says:

Great work, I'm loving all these new feautres!

+3 votes     reply to comment
MrPerson Dec 20 2012, 12:46am says:

That is awesome, I just wish I could watch my fighters/bombers close up instead of just being symbols. Still awesome though

+1 vote     reply to comment
FW:ToW_Sushi Author
FW:ToW_Sushi Dec 20 2012, 4:43am replied:

You can. We just didn't show it in the video. Next one, though.

+3 votes   reply to comment
BlueSunsleader Dec 20 2012, 8:24am says:

very nice

+1 vote     reply to comment
Timmy51m Dec 20 2012, 9:26am says:

Beginning to understand what's taking so long, you're all full of surprises right now aren't you! You must have to limit the number of drones somehow though I imagine, otherwise a few player carriers could cause mayhem with server load?

+1 vote     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Dec 20 2012, 1:22pm replied:

Surprisingly, NPCs spawned in such a manner aren't very taxing. I ran tests on them years ago and came off pleasantly surprised. I believe that, since they are not handled by the game's main NPC spawning routines, they do not require as much overhead. I was able to spawn over a hundred of them in a small area on a server with 20 people and the lag, while not zero, was still bearable.

But yes, we are planning on a fairly interesting way of restricting their use so that it feels both balanced and interesting ;)

+1 vote   reply to comment
Tur Dec 20 2012, 7:21pm says:

Amazing if want to fight with a big Cap ship and u are scared by Fighter( cause NPC fighter don't die if they fly in u. (Do u fixed that big Problem?)) so u can spawn some fighters. HELL YA TACTICAL SYSTEMS

+1 vote     reply to comment
Pennypacker Dec 20 2012, 7:24pm says:

Next project: Ship to ship lightsaber fighting.

The ultimate star wars game.

+1 vote     reply to comment
Tur Dec 20 2012, 7:26pm says:

I hope the NPC fighter can handle with Players. now after u removed the drift abillity it's harder to get away from enemy fire.

+1 vote     reply to comment
Tur Dec 20 2012, 7:28pm says:

sorry that i "spam" so much, but i can't believe that it's impossible to make turrets autoaiming. U have done things with Freelancer so much beautiful things that i can't believe u say this Auto turret thing is impossible.

+1 vote     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Dec 20 2012, 7:42pm replied:

We said the contrary: that auto-turrets ARE possible.

+1 vote   reply to comment
ImpKalis Dec 21 2012, 3:34pm says:

Will you be able to order them to defend targets as well as attack them, and can you order them to return to the carrier while they are in combat?

+1 vote     reply to comment
Zomgbay Creator
Zomgbay Dec 21 2012, 3:55pm replied:

Yes to both.

+2 votes   reply to comment
piedushman123 May 1 2015, 11:09pm says:

i like it too im installing it right now

+1 vote     reply to comment
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This is a brief demonstration of our work-in-progress carrier and NPC command & control features. Finer points of implementation remain to be completed but the basic groundwork is mostly done, so please look forward to even more awesome gameplay in the FW:ToW future!

NPCs may or may not have been harmed in the making of this movie.

Video Details
Dec 19th, 2012
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