Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

Report article RSS Feed Normal Map Generation

I was asked what my process for creating a normal map from a simple diffuse texture was, so in response I created the following image. Now I decided to post it up here so everyone can check it out and hopefully someone can learn from it.

Posted by FW:TOW_Hakre1 on May 2nd, 2012
Basic Textures.

I was asked what my process for creating a normal map from a simple diffuse texture was, so in response I created the following image. Now I decided to post it up here so everyone can check it out and hopefully someone can learn from it.
Let me know if its any use to you :D
-Hakre1
normal mapping tutorail(right click and open in new tab for full view)

Post comment Comments
Jedi_Clone_X2
Jedi_Clone_X2 May 2 2012, 11:59pm says:

or just downloads nvidia's photoshop plugin and thin go to filter and thin nvidia tool and nvidia normal map filter and thin you can mess around with the settings, but this is a good tutorial nonetheless

+2 votes     reply to comment
FW:TOW_Hakre1 Author
FW:TOW_Hakre1 May 3 2012, 12:02am replied:

The process with nvidia's tool is the same and its a good substitute, I use both but I tend to prefer xnormal's results, thus I used it in this tutorial.
Thanks :D
-hakre1

+2 votes   reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire May 3 2012, 12:10pm replied:

Using the plugin isn't all there is to it. Using the diffuse texture directly does not give good results.

+2 votes   reply to comment
KeBabKilla
KeBabKilla May 3 2012, 12:47pm says:

Still waiting to see, if it is possible to add big wrecks after destruction of ISD, like in Starlancer ;]

And shooting of hull platings would be nice too

+2 votes     reply to comment
Wasper
Wasper May 3 2012, 3:31pm says:

Personally, I find nvidias normalmap plug-in much better than Xnormal. The new version of the nvidia plugin finally also supports 64bit photoshop.
Though when I do normal maps, I make the normals for each layer individually, but explaining that all here would exceed the 2k characters limit :D
Also, Crazybump is a really nice and not too expensive tool too, when you want to create normals, displacements, specular, etc. maps from phototextures.

+2 votes     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire May 3 2012, 10:40pm replied:

Crazybump's what we used for all the textures that haven't been hand-made. Let's say that it's a good alternative to no normal map at all, but it can't replace manual work.

+2 votes   reply to comment
FW:TOW_Hakre1 Author
FW:TOW_Hakre1 May 4 2012, 8:09pm replied:

FYI xnormal works fine with x64 Photoshop as well, since thats all I use :P
As for the separate layers etc. I do usually separate things out much more and I definitely do more fine tuning than is shown, but this was meant to be a simple quick guide.
Something else I do quite often is render out high-poly bakes for some of the more unusual shapes since they are hard to get right with just a 2D plugin.

+2 votes   reply to comment
Guest
Guest May 21 2013, 8:12am says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Freelancer Icon
Platform
Windows
Game
Freelancer
Contact
Send Message
Official Page
Freeworldstidesofwar.com
Release Date
Released Apr 11, 2014
Mod Watch
Track this mod
Tutorial
Browse
Tutorials
Report Abuse
Report article
Related Mods
Freeworlds: Tides of War (Freelancer)
Freeworlds: Tides of War Freelancer - Multiplayer Futuristic Sim
Related Games
Freelancer
Freelancer Single & Multiplayer Futuristic Sim
Related Groups
Freeworlds: Tides of War Development Team
Freeworlds: Tides of War Development Team Developer & Publisher with 9 members