"From Earth" takes place close to the year 3,000 when one woman and one man, Zenaida and Anthony, are sent to a remote alien planet. After fifty years in cold sleep, they find themselves on a recently industrialised world being hunted by an alien government. They have only their wits, athleticism and the remains of their equipment to keep them alive. In this first person singleplayer experience, the player takes control of Zenaida Liu upon arriving on the planet. From Earth's gameplay is very much about your relationship to this world and its technology, requiring you to figure out how it all works and encouraging cooperation with the local population. Nothing about the alien technology is explained to players. It's about experimentation and learning what's what and how things on this planet work. The player also has some athletic abilities, such as climbing, wall running, hanging on ledges and so on.
We have had more playtesters for From Earth already than we had in total for Human Error. Since we are still in the process of designing new puzzles it's...
When I started the Half-Life 2: Short Stories team, the idea wasn't really to focus on creating stories, but rather on creating new NPCs. I wanted to...
Today, I am going to talk little about some lighting challenges I had in From Earth. In the Source Engine 2007, the lighting for non static props is kind...
The climbing system kind of started from aesthetic point of view. I didn't want to use standard first-person jump techniques, ala Half-Life 2, where you...
One of the biggest systems in From Earth is the complete overhaul of how weapons and items work in Source.
In From Earth I wanted to try something different from Water and Last Zombie. I still wanted to be able to see the player model, but I didn't want to...
"From Earth" takes place close to the year 3,000 when one woman and one man, Zenaida and Anthony, are sent to a remote alien planet. After fifty years...