The Great Game was a rivalry between the 19th century British and Russian Empires over influence in Asia, primarily in Afghanistan, Persia, and later Tibet. The two colonial empires used military interventions and diplomatic negotiations to acquire and redefine territories in Central and South Asia. By the early 20th century, a line of independent states, tribes, and monarchies from the shore of the Caspian Sea to the Eastern Himalayas were made into protectorates and territories of the two empires.
Foothold in India is a light overhaul modification, addressing the problems of vanilla Empire while staying true to its spirit.
It is a modular project, with all '.pack' files acting as independent modules that can be applied in any combination with each other or as standalone modifications.
The mod is designed to run on MacOS, Linux and Windows.
Hello everyone! I'm delighted to present you the 1.4.3 update. The main focus of it is to overhaul the Ottoman roster.
No Ottoman army can be imagined without a strong and numerous cavalry arm. In the new update, the Ottoman Empire acquired 2 new cavalry units:
Aside from these, the Mamluks also received a buff in training and unit size, making them more resilient in proper melee fights, especially in comparison to Deli Scouts, which used to simply surpass the Mamluks in almost everything in vanilla.
Moreover, the update introduces one infantry unit: the Anatolian Janissaries. These are an even stronger version of Cairo Janissaries, designed to be a counter to the elite infantry of the West. Incapable of forming squares, armed with sabers, with somewhat lacking shooting skills but excellent melee stats and very decent morale, this unit is almost on par with most European elites, providing the Ottomans with the needed firepower, while still keeping the focus on cavalry and artillery. Only 4 units can be recruited, in Anatolia. The unit is unlocked in grand campaign by activating tgg_unitpack_anatolian_janissaries.
In the new update, most of the cannons recruitment and upkeep costs are multiplied by a factor of around 1.3 - 1.4. This should make the AI use them less and create more balanced armies, technically balancing the artillery against other troop types. A similar strategy is used, for instance, in Napoleon Total War.
1.4.1 and 1.4.2 have seen the Russian roster receiving some minor improvements, acquiring Streltsy with firearms and optional improved line infantry in 2 different flavours.
Portugal became an absolute monarchy. The better bulk of Eastern musketeers are now capable of applying European firing drills if you choose to apply the corresponding pack. While all the new [non-vanila] units received slight stats and price adjustments to make them a bit more varied and less similar to vanilla prototypes.
And finally, 1.4.3 introduces one new loading screen: the gorgeous "Bathsheba" by Jean-Léon Gérôme, 1889. So enjoy the artwork. And have fun!
Preliminary polls results analysis and ideas on further development.
New Persian roster, Shia Islam, improved late campaign and much more.
Big changes in early campaign, diplomacy adjustments, better AI and more.
Linux migration and a surprise attack on ETW community.
Napoleon battle terrain generator, pirates with mass fire and small fixes. With the latest media add-on included.
Napoleon battle terrain generator, pirates with mass fire and small fixes. Without the media add-on.
Gives Britain and France territories in India in Vanilla grand campaign.
The aim of this patch is to fix the most apparent bugs and oversights of Vanilla Empire as conservatively as possible while staying true to it's spirit.
British Line Infantry starts shouting "Revolutionary Guard!" when you click them after installing a mod with new units? This tool should help you. All...
Darth Mod unit stats, improved modular structure and more. With the latest media add-on included.
Hi everyone!
I encourage you to try out Tournament of Shadows by KeebyTheKirby. It is a new mod based on Foothold in India, introducing more variety to European rosters and some new mechanics.
You can find it here: Moddb.com
Hi ! I love your mod and would like to thank you for your hard work.
Unfortunetaly I encountered a bug playing with France. It happened around turn 133 when I came back to India after having lost my provinces there.
I took Carnatica and demolished some Indian religious buildings to make churches. But if I ever save and exit the game past that point all my savegames become corrupt after turn 133.
Hi Terciperix!
Sad to see the mod's affected by that bug. But, yeah, things like this happen once in a while in Empire late game. Unfortunatelly, I don't have the will to start dealing with it now. To understand how to fix it, I'd have to inspect your save and detect the moment of the crash.
Unfortunately I don't have the savegame anymore :(
I have found a topic on the steam forum. A player said that every savegame made after savegame n°90 crashes his game if he takes certain provinces then save and try to reload the save.
He is using Minor Faction Revenge MOD som aybe that's the issue ? I was also using this mod when I played Foothold in India. And I was getting a crash everytime I tried to load a savegame after taking Carnatica. He has a crash everytime he tries to load a savegame (after save n°90) when he takes Galicia and Podolia.
Edit : Apparently deleting the preference script file and letting the game create a new one can fix the issue. Can't test it though.
Bro!What's the update about the mod.
Hi MuhammadMakhdoomUmar!
Unfortunately, I'm done modding for a while, and development is on hiatus. I have to concentrate on some real life matters. Maybe in future, I will return to it.
ohh!Ok
I really love the mod so far but enabling the different unit packs has got me confused even after reading the instructions. Namely, I tried enabling the eastern fire by rank by removing the BAK file (as told) and it still didn't activate.
Hi Whatinaname!
You must not remove the file. You only need to remove the '.bak' extension from it's name.
Will I need to reinstall the game and foothold?
Simply copy tgg_battle_unit_specs_eastern_firing_drills.pack.bak to Empire Total War/data and rename it to tgg_battle_unit_specs_eastern_firing_drills.pack
ty for the help on that. I have one last question. If I want to disable a mod, do I add the .bak file?
Rename the mod file you want to disable, adding `.bak` extension to it's name.