Alliance are a serie of different mods. On the Star Wars GC, you can play the civil war Empire vs Rebel era + Black Sun and soon the Republic and CIS.

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Darth_Saber
Darth_Saber May 7 2014, 7:26am says:

"It was simple, just it needed two pieces of code very hidden in the game and very few used."

I have often thought upon how strange it is that one is able to capture abandoned factories, and spawn their units, yet not retain those units afterwards. Where did they go? The same goes for units captured either through Zahn's bribery, or via force corruption. The unit pledges their service, so where are they?

It's like the Bespin mission: "We have managed to bribe and capture and Imperial Interdictor." Really, okay, where is it after the mission? An Interdictor is too valuable a ship to simply release after only one mission...

+6 votes     reply to comment
Nomada_Firefox
Nomada_Firefox May 7 2014, 7:55am replied:

EAW are three games in one, galactic map, space battles and land battles, you need a bridge for share things between these three games.

But now, at least at my mod, you will be able use the Interdictor after the battle. Have fun. Now it can be more fun capture a ISD with the Black Sun than build one, at least it can be more realistic. I have a few new ideas about it and the code can be used for more things probably.

+8 votes     reply to comment
chaosmarine113
chaosmarine113 May 7 2014, 8:10am says:

I really like the idea but I think if possible it should be limited to one ship per boarding ship?

+2 votes     reply to comment
Nomada_Firefox
Nomada_Firefox May 7 2014, 8:58am replied:

Not really, you can not select the starship for board, just you can select the range from the ability. If you could make some different, it would be from the style of a impossible feature and at the end thousands of hours had been lost thinking it.

+1 vote     reply to comment
megavin123
megavin123 May 7 2014, 4:43pm replied:

Maybe it's possible to modify the Bribe ability from Zann or the Capture Vehicle ability from Chewbacca. Or doesn't that work in space?

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox May 8 2014, 12:44am replied:

Probably it can be made for capture ground units, it is not very different to the convert units from the emperor but the key is how save the units at your reinforce bar.

+1 vote     reply to comment
Seregruth
Seregruth May 7 2014, 8:38am says:

cg!

+1 vote     reply to comment
alenoguerol
alenoguerol May 7 2014, 10:44am says:

will there be civilian traffic to be boarded too? its realistic for piracy and some could have credits and valuable cargo

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox May 7 2014, 11:22am replied:

You can not board neutral ships but if the civilians are enemies, you can capture them and after it you can sell their ships at galactic mode.

+1 vote     reply to comment
OsoDEADLY
OsoDEADLY May 7 2014, 2:59pm says:

Thats awesome dude! nice!

+1 vote     reply to comment
9mm.
9mm. May 8 2014, 12:53am says:

I think need a restriction for some ships due to it's size (like dreadnought-classes, heavy cruisers or star destroyers). Its not fun when ship with maximum size of boarding party of 100 peoples can defeat even star destroyer imperial 1's crew of 27500 people.

+1 vote     reply to comment
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Description

From years ago, I had a code made by Jesus7Freak with the idea from another code made by Sidious Invader. Now, yesterday, I had a flash at my head and I discovered how the starships could stay at your side after the battle and to use them at future battles. It was simple, just it needed two pieces of code very hidden in the game and very few used.

Yes, it would be better if it was different but it is the difference between to have new ideas and to add them into the game and impossible ideas which you can not add into the game.

Video Details
Type
Demonstration
Date
May 7th, 2014
Length
03:21
Filename
capturingenemystarships.mp4
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