Alliance are a serie of different mods. On the Star Wars GC, you can play the civil war Empire vs Rebel era + Black Sun and soon the Republic and CIS.

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Media RSS Feed Report media 3Dmax rigging a model tutorial - 02
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Nomada_Firefox
Nomada_Firefox Aug 12 2012, 8:41pm says:

This is a example from how this hardpoint should be coded:

<HardPoint Name="HP_Hardpoint_Name">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>yes</Is_Targetable>
<Is_Destroyable>yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASERHVY</Tooltip_Text>
<Health>800.0</Health>
<!-- Was 250 -->
<Death_Explosion_Particles> Large_Explosion_Space_Hvy_Turbo3 </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_DeathX</Death_Explosion_SFXEvent>
<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
<Attachment_Bone>Turbolaser_Red</Attachment_Bone>
<Collision_Mesh>Turbolaser_Red</Collision_Mesh>
<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
<Damage_Particles>Damage_Turbolaser</Damage_Particles>
<Fire_Bone_A>Turbolaser_Red</Fire_Bone_A>
<Fire_Bone_B>Turbolaser_Red</Fire_Bone_B>
<Fire_Cone_Width>180.0</Fire_Cone_Width>
<Fire_Cone_Height>90.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>2500.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 35.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 15.0 </Fire_Inaccuracy_Distance>
</HardPoint>

+2 votes     reply to comment
Air1990
Air1990 Nov 8 2013, 10:40pm replied:

Wow loads of codes.

+1 vote     reply to comment
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Description

This tutorial will show you how add a hardpoint with a particle damage, the particle_damage should be named as the name of the particle.

You can make any question about the tutorial here.

Video Details
Type
Other
Date
Aug 12th, 2012
Length
03:07
Filename
3DmaxAddinghardpoints_Tutorial.mp4
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