When you have thousands of different units running at same time, high poly models give problems. A model with a detailed texture can replace the lack of detail without overload the game.
I can tell you by my experience that reduce the number of fighters at each squadron do not give more resources for load thousands of high poly models. It helps and it is better than to use many fighters by each squadron but it does not make miracles. EAW has not been made for high poly models.
I'm so loving this armsrace.
Nice texture, model is lacking in all sorts of detail.
When you have thousands of different units running at same time, high poly models give problems. A model with a detailed texture can replace the lack of detail without overload the game.
True, though reducing fighters and bombers by like a third in squadrons that completely fixes that problem.
I can tell you by my experience that reduce the number of fighters at each squadron do not give more resources for load thousands of high poly models. It helps and it is better than to use many fighters by each squadron but it does not make miracles. EAW has not been made for high poly models.