Alliance are a serie of different mods. On the Star Wars GC, you can play the civil war Empire vs Rebel era + Black Sun and soon the Republic and CIS.

Report content Alliance Light 2.3.1 Mod
Filename
FOCAlliance2.3.1LightMod.exe
Category
Demo
Uploader
Nomada_Firefox
Date
Size
204.31mb (214,229,525 bytes)
Downloads
7,554 (1 today)
MD5 Hash
e9535afbd7e1cf1eb974bbf3f31484ec
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Description

Alliance mod was initialy a Spanish mod, next it was translated to other languages like English and German. It is a “small” versión from the mod with units from Episode IV and Episode VI. This version uses only planets and GC from the original game with a new galaxy map. Really it is not a full versión without many things, it was made like a different mod with things from the complete mod. By it, you can see many things different.

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Alliance Light 2.3.1 Mod
Post comment Comments  (0 - 50 of 52)
LucianoStarKiller
LucianoStarKiller

will the full version have the origina l GC as well or only new ones?

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Nomada_Firefox Author
Nomada_Firefox

It runs like a complete new mod, forget the previous versions. It has many new things and it is very different.

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starewars
starewars

Awesome, pure awesome

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Davis237
Davis237

Excellent game play, outstanding work! if thats just a light version cant wait to see the final one...

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Fixeus_Jan
Fixeus_Jan

very well, small golan platforms, and respect for new ability

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AdmiralTade
AdmiralTade

the way the screen is tilted is a lil bothersome but beyond that great mod

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thepiebaker
thepiebaker

its great but it has a fatal flaw which is going to make me stop playing the mod in a day or so... i just finished playing galactic conquest... its 11:08 pm right now... i started a space battle, relatively small fleets in comparison to other battles i've been in, at about 9:30... they had an SSD and about 5 lesser capital ships while i doubled their firepower... in a different mod or even the original game that battle would have taken me about ten, maybe fifteen or twenty minutes tops. about half an hour into it i finished off the rest of their capital ships, then it took me an additional hour just killing off all the star fighter squadrons that spawned from those capital ships, the battle ended at 11:06... so please make star fighter squadrons die faster or something so i'm not spending an hour after every battle putting all possible units on hunt and waiting for all the star fighter squadrons to die until the computer finally decides "oh i don't stand a chance in this battle, i should retreat" and don't tell me to put the battle on auto resolve because if i do then i'd be needlessly losing some of my ships. so this is a big flaw to fix. please fix it

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Nomada_Firefox Author
Nomada_Firefox

With fighters use gunboats, lancer, missile cruisers and other special antifighter weapons. It is a strategy game and you need a strategy.;)

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thepiebaker
thepiebaker

i've rarely had to use gunboats. i've always relied on star fighters to do the job. which the reinforcements in space need a little fixing because i know there is one unit in the empire whose reinforcements come with gunboats which they never came, and i know that the reinforcements go to your reinforcement pool when you have max units. not to mention the spacestations dont have gunboat garrison. they never came. but regardless if one uses fighters or gunboats to cleanup the enemy fighters it shouldn't take an hour. it takes forever for seven squads of tie fighters and four squads of tie interceptors to take out one squad of black sun fighters.

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Nomada_Firefox Author
Nomada_Firefox

Sorry but it is not true, if you use a incorrect strategy......it is your problem, I have played thousand of battles and enemy fighters are the first on die, a lancer frigate, corellian heavy gunboat, bayonet cruiser, all missile cruisers and every corvettes can destroy fighters without problems. A fighter is not the best to destroy enemy fighters because they must destroy one by one and it is very realistic. And I have forgotten remember you the spaceships with flack guns, the fast orange laser, it can destroy very easily fighters.

The unique thing that I go to change is the Skypray squads, now they are divided on three groups from 3 fighters. I will joing them on 12 fighters.

About Space Stations Garrison, I will add more Corellian Gunboats but they have corvette and more good weapons. By example a Bayonet Barrage can clear a big zone of space from enemy fighters. Please, it is a strategy game, it is not a simulator or a fast RTS. Play a skirmiss game, look the different units and his abilities.

Of course, I wait a mod upgrade (non a patch) very soon with some fix, some changes and some new units like heroes, spaceunits and groundvehicles.

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thepiebaker
thepiebaker

well i have started using tartan cruisers, and another gunship, don't remember the name off the top of my head, and since then the battles have been going allot smoother. but when i try and watch them and see how they're affecting the battle i am seeing little progress from them. i might just be missing something. but my biggest time waster is that the fighters, for me, are always the last things to survive. and i play against the computer, just because i know how the computer thinks in rts games and my strategies fit the computers and i get my *** handed to me when i go up against humans. i also dont like playing computer games over the internet, all the lag and other annoyances are just too annoying for me. and as you of course know the computer separates the fighters all over the battle-space (the correct term instead of battlefield since like WWII) and they outrun the gunships. then add my ADD on top of that i just cant stand sending them at one ship at a time for 20 squadrons scattered all over the place and watch them get outran. that's why i've never bothered with them and relied on fighters, backed up by 20 admirals boosting their health so they can take a beating, keeping their numbers up so they can over run the lone squadrons. so yeah, fighters have been more convenient for me. especially because they have the hunt ability. i can just turn that on, turn around in my seat and watch tv while they do the cleanup work. now i've understood the power of gunships since i've gotten the game. in the original game i've seen 3-5 corillian corvettes overpower a star destroyer and eat through it like some starving orphans having a thanksgiving feast. and i've seen a handful of gunships sit in formation and watch tons of starfighter squadrons try and get through them all at once like they're playing a game of rover red rover, if i got the name of that game correct, and not one of them making it through.

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thepiebaker
thepiebaker

but thanks for making me understand it. shooters and RPGs are my forte while strategy games are my weakness, though i enjoy playing them all the same as long as i win. i never been able to pick up strategies on my own for games. i've always had to have someone teach me in an apprenticeship. and this is the closest i've had to one for strategy games.

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Nomada_Firefox Author
Nomada_Firefox

I always understand to people, even I have taken some tips about it. Perhaps I make that if you destroy capital ships, you win the battle without destroy fighters. It is the same that you see when enemy fighters have not hyperdrive. I think that nobody go to attack only with fighters and it will give a challenge more because you will need to protect your ships.

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pincuishin
pincuishin

some mods have the auto win if you destroy the enemy ships even if some fighters have been spawned basicly it doesn't count spawned fighters as units. As such when all the other ships are destroyed you win the battle I've noticed this a couple times.

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UnseenOni
UnseenOni

who needs startegy's when you can simply bull rush the enemy and eliminate their fighters before they have a chance to really spread out

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bigbuttons
bigbuttons

lol pretty much

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Nomada_Firefox Author
Nomada_Firefox

I´m working on a upgrade and the full version, on both when you destroy the capital ships (supercapital/capital/frigate/corvette) from IA, you will win the battle. Human player will can to continue building fighter squadrons and sending them to the battle without a capital ship. On few words faster tactical battles. The Light Alliance upgrade will have a few changes on heroes and a few fix. The full version......well it will have the double of things. Have fun.

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xitsukalong
xitsukalong

Hm........did i do something wrong? when i tried to play the Mod it would Crash and then my computer telling me that it stop working....

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Nomada_Firefox Author
Nomada_Firefox

What O.S do you use? perhaps the smglauncher or the bat launcher Alliance2.3L does not run well with you and you need a manual install.

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Roaming_Mutt
Roaming_Mutt

I just downloaded it and there's nothing to unzip; just a file to click on. I tried to install it but it crashes after I do the administrator bit. I'll try to re-download to see if that helps.

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Nomada_Firefox Author
Nomada_Firefox

The use a easy exe installer, it should run you without problems.

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Roaming_Mutt
Roaming_Mutt

Redownload worked and the overall game is really cool, however at the end of every space battle the game crashes. Has this happened to anyone?

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Davis237
Davis237

Just upgraded to Windows 7, and the SMG launcher has an error each time i try to run it, is it not compatable with windows 7?

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Nomada_Firefox Author
Nomada_Firefox

You should launch the mod with the Alliance23L.bat that you should find on the main forces of corruption game folder when you install the mod. It will launch the game + the mod.

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Davis237
Davis237

I ran the .bat file, a small console would pop up but it didnt do anything else, any other thoughts?

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Nomada_Firefox Author
Nomada_Firefox

The .bat file should launch the mod if you have it uncompressed on the folder ..\Star Wars Empire at War Forces of Corruption\Mods\Alliance2.3L\
And of course you need the last 1.1 Forces of Corruption patch.

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Davis237
Davis237

Well, i did realize i didnt have the recent update, but after i updated it still just pops up and does nothing else.

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Nomada_Firefox Author
Nomada_Firefox

Well if any forces of corruption does not launch with smglauncher or a bat, your unique option is a full mod installation. These are my instructions for it:

-Execute the mod autoinstaller, uncompress it on your forces of corruption folder, look well where you uncompress it.

-Go to the folder where mod was uncompress.

-Enter on the folder ..\mods\Alliance2,3L\

-Cut the Data folder on ..\mods\Alliance2,3L\

-Paste it on the forces of corruption main folder, overwrite all.

-Launch forces of corruption and it will load by default the mod.

-The unique problem from it is the uninstallation, you must unistall the full game and delete all manually on the game folder. But it should run at 100%.

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AxisWarMachine
AxisWarMachine

Awesome mod !!! Please make and huge ground maps =)

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Sarein
Sarein

This mod is my favorite mod of moddb and all mods i have ever senn it make somuch fun to play .

However i know this is a demo but, i hope the graphic design is better in future ,the shileds effect can look like from stargate empire atwar i mean for a few moths ther give it a mods with really realy good efects i think it was called fx mod ors o they have really goos textures and death clones

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Nomada_Firefox Author
Nomada_Firefox

Sorry but my mods add their own effects and I do not go to add the type of effects from FX mod, they can looks fantastic but they overload the computer, they can be good for one very small mod like the FX mod but for my work they are bad, very very bad. And the most important, I do not go to copy them, specially without their permission.

About textures, look on images section, I´m sure that you will not find these models with better textures. ;)

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GodofDarkness
GodofDarkness

it installs well but it dose not work when i run it

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Nomada_Firefox Author
Nomada_Firefox

Where do you uncompress it? you must select by yourself the game folder.
What do you use for launch it?

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GodofDarkness
GodofDarkness

IV TRIED USING THE SMG MOD LAUNCHER BUT NOTHING AND I PUT THE MOD IN THE MODS FOLDER NOW WHAT?!!

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tavangaran
tavangaran

Do I need the patch 1.1 to play this? I have the Gold Pack and cannot patch my game to 1.1.

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tavangaran
tavangaran

Nevermind, I answered my own question. Also, there was someone saying that the .bat file was popping up a console very quickly and then doing nothing. This means that the .bat file is not in the right folder. You have to move it out of the mods folder and into the main FOC folder, you said that Nomada but I think your wording of it made it sound confusing.

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Nomada_Firefox Author
Nomada_Firefox

Only if you read things starting by the end. ;)

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tavangaran
tavangaran

Nomada, I am consistently crashing when trying to bring in Prince Xizor's reinforcments in space at Fondor.

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Nomada_Firefox Author
Nomada_Firefox

Download and install it. Firefoxccmods.com It is a patche for the Light Alliance 2.3.1.

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tavangaran
tavangaran

What does this fix? I am also crashing consistently after like 5 min in any land skirmish

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Nomada_Firefox Author
Nomada_Firefox

Download and next ask me. But really your problem sound to one bad installation.

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tavangaran
tavangaran

I think the Bloodstar medium cruiser on the Black Sun side needs to be strengthened a little bit. It tends to use only a fraction of it's hardpoints.

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Nomada_Firefox Author
Nomada_Firefox

Perhaps but it uses movile turrets and these do not run well on game. It is not my fault, it is a game problem. But I do not go to edit it. When you play the full version, you will discover that it is equilibrated, specially when you see all the other Black Sun units.

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GodofDarkness
GodofDarkness

I HAVE ******* LOST IT WHERE DO I ******* PUT IT! IM LOSING MY ******* MIND!!!!!

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GodofDarkness
GodofDarkness

I CANT PLAY IT AND THE ******* MOD LAUNCHER DOSENT DO ****!!!! I HAVE HAD ******* ENOUGH!!! IM SICK OF IT

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Nomada_Firefox Author
Nomada_Firefox

The .bat file should launch the mod if smglauncher can not be used and if you have it uncompressed on the folder ..\Star Wars Empire at War Forces of Corruption\Mods\Alliance2.3L\
Of course you need the last 1.1 Forces of Corruption patch.

But if any forces of corruption does not launch with smglauncher or a bat, your unique option is a full mod installation. These are my instructions for it:

-Execute the mod autoinstaller, uncompress it on your forces of corruption folder, look well where you uncompress it.

-Go to the folder where mod was uncompress.

-Enter on the folder ..\mods\Alliance2,3L\

-Cut the Data folder on ..\mods\Alliance2,3L\

-Paste it on the forces of corruption main folder, overwrite all.

-Launch forces of corruption and it will load by default the mod.

-The unique problem from it is the uninstallation, you must unistall the full game and delete all manually on the game folder. But it should run at 100%.

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ChevalierSith
ChevalierSith

¡Oye, cómo estás, loco! ¿Tengo una pregunta? Cuando yo instalado el mod. ¿No hay sonido?. ¿Qué debo hacer?

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slayerdart12
slayerdart12

i have a problem with this mod, it says unhandled exception has occured in your application, the application will ignore this error and attempt to continue.

that's wat it says, any help there guys?

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shadowspawn
shadowspawn

You can't play the Campangne, because you have to send a soldier (I don't know how he's called in English) to Mandalore, but you can't, because the new position of Mandalore gives no way to go there!!!

Will it be fixed in the full version?

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