Welcome to the North Atlantic. You've been locked up in a car on a train careening across the ocean, your head kept swimming in a digital malaise of Combine brainwashing. However, for some reason, you've been released from confinement, and someone named Rainman has decided that you will be his weapon of choice in dismantling a massive Combine installation on a remote volcanic island. Making your escape from the train, you begin a one-soldier guerrilla war against the Combine. Find whatever supplies you can get your hands on, keep moving, and stay alive. This base isn't going to destroy itself!

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10th Anniversary Teaser Release

10th Anniversary Teaser Release

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==Initial prototype release== Prison Dusk Variant (interval 22) All previous iterations as map reference Notes on development included

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Addy_SRB
Addy_SRB

How to install?

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FiveDevKenny Creator
FiveDevKenny

The .ZIP has lots of documentation, but I'll make it easier here:

The main file is five_prison_int22.bsp
Move that into your steam/steamapps/common/Half-Life 2/ep2/maps folder. Upon being run, the map will build a .ain file for the NPC navmesh. Be sure to buildcubemaps in the console as well if you experience visual problems.

The other files are .vmfs that are previous map iterations, included both for completeness and research purposes. If you use my sources for other projects, please be sure to credit me! :)

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FiveDevKenny Creator
FiveDevKenny

Hello! Welcome and thank you for checking out this mod page!

Within the next 2 days, a map for the game will be released. It is a beta stage map that's still not quite finished testing, but I wanted to get a map in the wind for analysis since today marks the 10th anniversary of Half-Life 2: Episode Two.

If you'd like to skip waiting for ModDB, I've hosted the map on a public link on Google Drive here:
Drive.google.com

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Mr.Walrus
Mr.Walrus

I love the concept of this mod and the mapping looks great, can't wait to see more!

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