Welcome to the North Atlantic. You've been locked up in a car on a train careening across the ocean, your head kept swimming in a digital malaise of Combine brainwashing. However, for some reason, you've been released from confinement, and someone named Rainman has decided that you will be his weapon of choice in dismantling a massive Combine installation on a remote volcanic island. Making your escape from the train, you begin a one-soldier guerrilla war against the Combine. Find whatever supplies you can get your hands on, keep moving, and stay alive. This base isn't going to destroy itself!

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==UN-UPDATED prototype release== Prison Dusk Variant (interval 22) Reverting to int 22 due to critical bug with the revised gas puzzle. Will upload a fixed version in the future.

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10th Anniversary Teaser Release
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FiveDevKenny Author
FiveDevKenny

NOTE: If you have issues with the .ZIP release, please post here and let me know if you have issues. I didn't have any opportunity to extensively playtest int22 due to my main development computer being inoperable, so there may be some problems as a result.

The README will mention a .ain file. This is a navigation file for NPCs and will auto-generate when the map is run. If reflections have issues, use buildcubemaps in the console to fix them. If there are still issues with reflections please let me know.

There may be an issue where the player does not get item_suit on map load. This is not an intended case and reloading will hopefully fix the problem. If not, type give item_suit in the console and it should fix the issue.

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