Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

RSS Feed Tester Video Updates

The FAS team shows off some new gameplay videos of the MP5 and M4A1 carbine.

Posted by HitmanTheMad on Sep 26th, 2009

Hello Firearms: Source Followers! It has been a little over a month since our last update, however, it is a result of our immensely busy developing schedule. For the past month, we have been busy ironing out bugs in code and maps. Today we don't have any new eye candy to showcase, but we do have a quick 2 and a half minute video of last Sunday's test. Now you may be wondering, what is so special about last Sunday's test? Well we added 32 Freshmeat Alpha Testers to give them their first taste of FA:S. We have added these testers to help us get a better idea of how FA:S holds up under a full server, and so we can see how the weapon roles change. I was quite pleased to see that the game held up very well, and there was much fragging. We received a lot of positive responses from our testers, as well as quite a few bug reports (most minor). We are still working very hard on removing the most critical bugs in order to get the first RC version to you within a reasonable time line (can I be more vague). I would like to give a more solid deadline, however with modding, it is hard to gauge how much time left still needs to be put into the mod.


In the video above, taken by Hitman, you will see a recently redone tc_iwojima that is still in very raw stages (you will notice some bland areas and bugs). TC_Iwojima was redone because of performance and gameplay issues. DysPatch opened up a lot of the map and made it larger for a more diverse gameplay, allowing sniping and close quarter combat to work together. This is by no means an FA:S trailer, we feel we owe it to you. This video was taken on the first scheduled test for the new Freshmeat testers, so there was plenty of fragging. You will see how the larger tunnels on tc_iwojima promote more strategy and teamwork. This is raw, unedited, footage of FAS at its current state. There is also a short 22 second video using the M4A1 on tc_rubble.


I hope you enjoyed the videos, and we will try to make sure we get a properly edited video sometime in the not too distant future. Also in community news, Firearm's "The Capture Point," a Firearms resource site for custom content, is reopening for Firearms: Source. The founder of TCP, mp!1HP, is looking for a web developer to help him code the resource website. So if you have any spare time and want to help him out, you can contact him at pawlus.marty@gmail.com. Below is a preview of "The Capture Point" for FA:S.

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We will try to get the next news post to you all a bit sooner.

Comments
chris_sloany
chris_sloany Sep 27 2009, 1:55am says:

looks really really fun.

+4 votes     reply to comment
Muffinssi
Muffinssi Sep 27 2009, 3:47am replied:

Agree, hopefully open beta is coming soon.

+2 votes     reply to comment
abacadabbra
abacadabbra Sep 27 2009, 5:52am says:

voices and walking/movement animations need improving. but gun sounds and animations are awsome! Cant wait for the this to go into open beta!

+4 votes     reply to comment
Minuit
Minuit Sep 27 2009, 7:31am says:

Everything's looking good, but... Were some of the players using bananas as weapons? Nice placeholder idea if they were. :P

+2 votes     reply to comment
Sorru
Sorru Sep 27 2009, 9:53am replied:

Thats correct. A few of the world models aren't quite finished yet, so they are a delicious ripe banana

+5 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Sep 27 2009, 9:11am says:

Reminds me a lot of CSS crossed with Insurgency. Great work.

+3 votes     reply to comment
Sorru
Sorru Sep 27 2009, 9:58am replied:

It'll be pretty different from Insurgency, FA:S is more of an arcade style Red vs Blue. You can use your points to pick up 1 of many different weapons (and trust me, there is a lot) to just pick up and play. No waiting for respawn timers here. It's a very fast paced shooter that I think many people will love.

+3 votes     reply to comment
LulzFactory91
LulzFactory91 Sep 27 2009, 10:11am says:

Oh man... this game looks so funny and epic!
I hope you release it soon =D

+2 votes     reply to comment
the_redstar_swl
the_redstar_swl Sep 27 2009, 11:40am says:

Looks like it's going to be awesome.

Death screams are cool BTW.

+2 votes     reply to comment
ThePeanutBaron
ThePeanutBaron Sep 27 2009, 1:13pm says:

GLitch in the displacment at 1:00 in the video.

+2 votes     reply to comment
DysPatch
DysPatch Sep 27 2009, 1:28pm replied: Online

yeah its a recently remade map. plenty of fixes to be had :p

+2 votes     reply to comment
itsjustguy
itsjustguy Sep 27 2009, 1:38pm says:

a cult classic

+2 votes     reply to comment
.Ravenblood
.Ravenblood Sep 27 2009, 2:43pm says:

AWESOME

+2 votes     reply to comment
Ackart
Ackart Sep 27 2009, 4:06pm says:

Were those some C&C death screams I heard?
Also, the mod is looking bloody amazing. Keep up the good work!

+2 votes     reply to comment
HitmanTheMad
HitmanTheMad Sep 29 2009, 8:13pm replied:

The original C&C death screams were awesome. But no, I don't think we're using those. These sound too good to have come from 1995.

+1 vote     reply to comment
Sousuke
Sousuke Sep 27 2009, 5:16pm says:

Will there be a left hand gun option?

+2 votes     reply to comment
Sorru
Sorru Sep 27 2009, 6:46pm replied:

Not likely, no. However there are some customizations like Face, Glasses. Also an easy change crosshair system.

+2 votes     reply to comment
Sousuke
Sousuke Sep 28 2009, 8:04pm replied:

oh. damn -.-

+2 votes     reply to comment
.#BlackouT
.#BlackouT Sep 27 2009, 6:04pm says:

want to play it muahhhhh

+2 votes     reply to comment
medve
medve Sep 28 2009, 6:05pm says:

that weapon bob is too much

-2 votes     reply to comment
HitmanTheMad
HitmanTheMad Sep 29 2009, 8:08pm replied:

I'll have to check, but I believe there's a client-side cvar that can turn it off, or at least reduce it to whatever level you want. There's also view bob, but the default settings for view bob are not very high and so it's not that noticeable. Like weapon bob, view bob can also be changed to on/off or be more pronounced or less pronounced depending on the user's preference.

+1 vote     reply to comment
wiredgear
wiredgear Sep 28 2009, 8:01pm says:

Looking good so far. Can't wait to play it.

+2 votes     reply to comment
TryAgain
TryAgain Nov 2 2009, 7:45am says:

Wow.. My pants..

+1 vote     reply to comment
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Released Jul 22, 2010
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