Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
Firearms Source reveals yet another new map. Tc_Derailed
Posted by ShinobiNFC on Apr 22nd, 2009
Welcome back to another bi-weekly update from the Firearms: Source team. Today we will be focusing on a recent favorite of testers called TC_Derailed. Derailed has been in production for a while and was recently changed from a PS map to a TC map with a few game play changes. The urban setting based around a train yard provides a whole new environment like none other in our line-up. Being a rather new addition to our map cycle, TC_Derailed is quickly evolving into a favorite of the testers.
"Derailed is well balanced, and has a lot of places to hide and ambush unsuspecting players" - StandingCow
With an emphasis on vertical game play, there is no doubt an ambush around every corner. The train yard trusses allow snipers and machine gunners to climb on top of the roofs and take positions around the capture points. But climbers be careful, its a long and deadly fall if you take a wrong step while fleeing from bullets. From below, you will find ragdoll corpses dropping from rooftops as you clear each section of the map. Also, you may want to take caution of the M18A1 claymores, as they provide a deadly surprise at the end of the ladders.
"One of my favorite aspects of Derailed, is its diversity with open and close quarters. You can choose what type of combat you want to en gauge in." - Rambo
Besides the showcase, there have definitely been developments elsewhere. You can check out the Developer Journals for some inside information on how the development is going in the eyes of the developers themselves. Whether it is a journal on a maps entire production, maps that didn't make the cut, or even what new bugs our coders are squashing, you can find all of that there. Our Facebook fan page has also been growing everyday with new members from all over the world, so if you haven't checked it out yet, you can access it here. We would like to send you off with an excerpt from Naota's latest Firearms: Source screenplay set in Derailed.
"...the alley's walls anointed with deepest crimson, human remains dangling from girders like vast rusted meat hooks, lifeless hands still grasping for some long-departed salvation, disemboweled heads drowning open-mouthed in the concrete mire."