Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
Hello FA:S followers! Today we are proud to announce that FA:S no longer mounts the Counter-Strike Source content. What does that mean for you? It means that now as long as you own any Source game, you will be able to play Firearms: Source upon release. We also have some shots of a blue team player model ingame.
Posted by ShinobiNFC on Jul 31st, 2009
Hello FA:S followers! Today we are proud to announce that FA:S no longer mounts the Counter-Strike Source content. What does that mean for you? It means that now as long as you own any Source game, you will be able to play Firearms: Source upon release. The past few weeks our art team, along with some new environment artists, have been working hard on replacing all of the CS:S assets we were previously using. They have done a stellar job and have created content that is of professional quality.
Secondly, I would like to show off our new Blue Force player models. These player models, modeled by Schmung and textured by StealthSilver, went through a long design process in order to make sure the silhouettes were different than our Red Force player models, all the way down to whether he tucks his pants in his boots or not. We want the player to be able to distinguish an enemy in a split second when they encounter each other. Firearms: Source is a very fast paced shooter, and every second matters to get the drop on your enemy. You will notice we went for the CADPAT camouflage so that the coloring and the style is completely different from the Red Force's three color desert. We broke down what would help a player distinguish friend from foe the easiest and implemented it. In these screenshots, you will also find the new look PS_Derailed has received as well as a sneak peek at an upcoming map PS_Spectre.
Lastly, but certainly not the least, we have one of our last weapons for RC1 to be showcased, the Sako Rk 95. The Sako, modeled and textured by Naota, is a powerful assault rifle that is new to the Firearms universe. Although the Sako does not come equipped with any special features, like a bayonet or aimpoint, it certainly has its benefits as having greater accuracy and better stopping power with a relatively high ROF. It comes in at 13 credits, but it is well worth the credits. If the specifications of the Sako doesn't get you to load out with it, the model and texture will.
Are you enjoying our updates? If you have any questions that you would like to be answered by someone from the development team, stop by our forums, message us on Moddb, or find us on IRC at #firearms-source @ irc.gamesurge.net. If you would like to view our old updates and media, you can check out our News Archive on the forums. See you in a couple weeks!