Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

Report article RSS Feed FA:S 1.0e Coming Soon

Hey folks, I think you will be happy to learn that 1.0e will be coming out very soon. We have just finished wrapping up the issue that causes mass amounts of ragdolls to spawn in the level upon server join. The problem came about since we moved to the Orange Box engine with its server side predicted ragdolls. Now that we have marked that off our list, we are just testing linux stability and can release 1.0e.

Posted by DysPatch on Aug 25th, 2010

Hey folks, I think you will be happy to learn that 1.0e will be coming out very soon. We have just finished wrapping up the issue that causes mass amounts of ragdolls to spawn in the level upon server join. The problem came about since we moved to the Orange Box engine with its server side predicted ragdolls. Now that we have marked that off our list, we are just testing linux stability and can release 1.0e. This is where you come in! We will be hosting a Public Stress Testing event on our forums, where we give our community members the chance to check out 1.0e and stress test it on our official Linux testing server. From now on, before every release, we will be hosting public stress testing so that we can make sure the build is stable before releasing it to Server hosts and the general public. Information on the first Public Stress Test will be available on our forums. If you are wondering what makes 1.0e different from 1.0d, here is a list of features you can expect:


  • Increased Weapon Accuracy
  • An increase in the base weapon accuracy across all weapons allows for more distant engagements. The problem before this was that most engagements were happening face to face due to the general inaccuracy of the weapons. If you fired at someone at a distance, most of your shots would miss, and those that did connect were limb shots more often than not. Increasing accuracy allows you to properly aim and take down targets with precision, and a greater influence from fire modes gives players a better reason to swap at different ranges.

  • Decreased Armor Absorption Levels
  • With the decrease in armor absorption, players are generally taken down much faster under fire but their armor lasts much longer overall. The problem before was that with full heavy, we saw quite a bit of tanking, and players simply weren't being taken down quick enough. Fire fights would often last multiple magazines. We have since dropped the absorption by half of its previous value, with more decisive and exciting firefights as a result.

  • New Server Options
  • 1.0e is our last planned patch before the big 1.1 release, so we want to make sure the server admins have the tools they need to run a successful server. These new server options allow server owners to limit weapons where they see fit, restricting weapons for scrimmaging or competitive games. While we encourage all play styles in FAS, we understand that others may want to tailor the experience.

  • Over 60 Resolved bugs
  • We are fixing bugs daily, and trying to remove all critical bugs so that we can allow our player base to grow. Unfortunately, there was some oversight to how extreme a number bugs were, particularly in the case of the ragdoll issue mentioned above. In its worst form, this all but prevented players with lower end specifications from joining servers in progress. In 1.0e you will notice a much more stable game, both as the client and server.

    Thanks to all of your constructive feedback on our input forums and in-game we have geared this patch to address all of the most important topics of debate within the community, and going forward we will continue to do so. With all of our weapons rebalanced, base accuracy increased, and armor absorption decreased, ranged combat has featured much more prominently on our testing servers, and multi-kills are a more common sight. We will be releasing 1.0e as a patch if you have 1.0d, as well as in the form of a full installer for those of you who are new to FAS or only tried 1.0 since our first release. For you competitive types, we have also started to put together an official league for Firearms Source that will begin after the clans become comfortable with 1.0e's new gameplay. I encourage those who originally felt that the damage values of 1.0 and 1.0d were off base to give 1.0e a shot and let us know how we are doing. We are listening to your input, and we are doing our best to bring a successful product to the table.

    Thank you for supporting Firearms Source, and happy fragging.

    Post comment Comments
    Savci
    Savci Aug 26 2010, 6:06am says:

    OVER NINE THOUSSAAAAND BUGS.
    Oh wait, this is not that game. I'm looking forward to it :) Be careful to not make assault rifles snipers, though. And snipers useless.

    +10 votes     reply to comment
    Leicheh
    Leicheh Aug 26 2010, 11:08am says:

    Nice work!
    I hope Valve hears about this soon.

    +3 votes     reply to comment
    Spenzerr
    Spenzerr Aug 26 2010, 11:33am says:

    is it planned to allow the disabling of ragdolls completely? ala cl_ragdoll_physics_enable "0" because this just causes the ragdolls to stand up like they are alive but in like a prone position

    +1 vote     reply to comment
    thatguyphilip
    thatguyphilip Aug 26 2010, 4:04pm says:

    i'll be waiting :D

    +1 vote     reply to comment
    zeldar
    zeldar Aug 26 2010, 6:14pm says:

    I see a new shotgun. And yes, I know it's probably not coming with the next update.

    0 votes     reply to comment
    StealthSilver
    StealthSilver Aug 28 2010, 4:31pm replied:

    Yes the Remington 870 will be in 1.0e!

    +1 vote     reply to comment
    Rawket
    Rawket Aug 26 2010, 9:28pm says:

    was it my "constructive" feedback that helped? :D

    -1 votes     reply to comment
    Pat.Lithium
    Pat.Lithium Aug 28 2010, 6:37am says:

    I would love to see you guys working for Valve. Look at what you can do with little budget, imagine what you could do with the resources available at Valve.

    +1 vote     reply to comment
    joshvaliant
    joshvaliant Aug 28 2010, 11:35pm says:

    Not the first team that did this much with so little to work with. No offence to the work put into this mod of course, but there are others that have done more and don't work in Valve.

    +1 vote     reply to comment
    AUG_DUDE
    AUG_DUDE Sep 24 2010, 4:08pm says:

    this is good, i liked this mod a lot, yeah, it has a bug here, a glitch there, an error here, but all will be fixed soon

    +1 vote     reply to comment
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    Released Jul 22, 2010
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